Player Matchup
VS
Match Stats

Contemplation
Dash
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 1

Infiltration
Ambush
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Level 4

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Extraction
Dash
Increase your Movement Speed by 20% for 2s after Dash ends.
Level 4

Gathering Shadow
Ambush
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 4

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Nectar
Seedling
Heal for 75 after using Seedling.
Level 1

Flitter
Flutter
Reduce the Cooldown of Flutter by 0.6s.
Level 1

Spritely
Flutter
Reduce your damage taken by 20% for 3s after activating Flutter.
Level 4

Flora
Armor
Increase your maximum Health by 200.
Level 4

Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4

Steadfast
Armor
Increase your maximum Health by 600.
Level 4

Rolling Stones
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 1s.
Level 1

Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3

Infamy
Armor
Increase your maximum Health by 100.
Level 2

Dragon Oil
Armor
Increase your maximum Ammo by 5.
Level 5

Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3

Footwork
Counter
Increase your Movement Speed by 20% for 3s after activating Counter.
Level 2

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Team 1 Score
1
VS
Team 2 Score
4

One Step Ahead
Armor
Increase your Movement Speed by 4%.
Level 1

Informants
Sensor Drone
Heal for 85 after an enemy that is Revealed by your Sensor Drone dies.
Level 1

Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 4s.
Level 5

Plans Within Plans
Deflector Shield
Heal for 100 every 1s while Deflector Shield is active.
Level 5

Contingency
Deflector Shield
Increase Deflector Shield's Health by 375.
Level 3

Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.4s.
Level 4

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4

Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2

Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 16%.
Level 2

Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 50%.
Level 5

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Hold the Line!
Battle Shout
Heal for an additional 240 after activating Battle Shout.
Level 3

Bloodthirst
Armor
Gain 12% Lifesteal.
Level 3

Ready for War
Bulwark
Increase the recharge rate of your Bulwark by 30%.
Level 5

Hulking Strength
Commander's Grab
Reduce the Cooldown of Commander's Grab by 1.2s.
Level 2

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.2s.
Level 2

Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Level 1

Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.