Player Matchup
VS
Match Stats

Locked and Loaded
Weapon
Increase your maximum Ammo by 10.
Level 5

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.2s.
Level 2

Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 2s.
Level 2

Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1

Survivalist
Armor
Increase your maximum Health by 250.
Level 5

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5

Acumen
Explosive Flask
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Level 2

Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Level 3

Refreshing Jog
Weightless
Heal for 120 every 1s while Weightless is active.
Level 2

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Level 3

Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1

Feed the Spirits
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Level 4

Sustenance
Armor
Increase your Healing received by 40% while at or below 50% Health.
Level 5

Otherworldly
Slither
Gain a 75-health Shield for 3s after Slither ends.
Level 1

Liminal Passage
Slither
Increase the travel distance of Slither by 20%.
Level 2

Wekono's Wrath
Weapon
Tossing your snake after reloading is faster and deals an additional 500 damage.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Running Start
Charge
Increase your Movement Speed by 10% for 3s after using Charge.
Level 1

Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3

Dire Need
Shield
Increase your Movement Speed by 8% while using Shield.
Level 1

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

New Purpose
Armor
Increase your maximum Health by 100.
Level 2

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Level 3

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Level 3

Deadly Dance
Obliteration
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Level 4

Broken Promises
Obliteration
Heal for 180 for each enemy hit with Obliteration.
Level 3

Level 1
Team 1 Score
4
VS
Team 2 Score
2

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Level 3

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 0.6s.
Level 1

Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Decrepify
Poison Bolts
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Level 4

Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 3s.
Level 3

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.2s.
Level 2

Healing Vapors
Smoke Screen
Heal for 250 over 2s while in Smoke Screen.
Level 2

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 3.2s.
Level 4

Preparation
Armor
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
Level 1

Unstoppable
Blossom
Reduce your damage taken by 30% for 4s after using Blossom.
Level 5

Barkskin
Armor
Increase your maximum Health by 75.
Level 1

Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Rebound
Armor
Increase your Healing received by 15% while at or below 50% Health.
Level 3

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Level 1

Determined Defense
Armor
Increase your maximum Health by 100.
Level 2

Entrenched
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Level 1

Dominant Dome
Increase the radius of your Distortion Field by 8%.
Level 2

Vantage Point
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Level 5

Vicious Circle
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Level 5

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.