Player Matchup
VS
Match Stats

Trigger Happy
Weapon
Increase your Healing received by 25% while firing your SMGs.
Level 5

Something to Prove
Armor
Generate 20% Energy after falling to or below 50% Health.
Level 2

Tenacious
Shadow Step
Heal for 40 after activating Shadow Step.
Level 1

Surprise!
Shadow Step
Generate 20 Ammo after activating Shadow Step.
Level 4

Harsh Training
Armor
Increase your maximum Health by 150.
Level 3

Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 2s.
Level 2

Superiority
Armor
Increase your maximum Ammo by 4.
Level 4

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Noble Crest
Armor
Increase your maximum Health by 150.
Level 3

Bloodline
Grace
Generate 1 Ammo after using Grace.
Level 1

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 2.4s.
Level 4

Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Level 4

Heavy Metal
Armor
Increase your maximum Health by 300.
Level 2

Indomitable
Armor
Gain 40% Lifesteal.
Level 4

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Crackle
Healing Totem
Increase the duration of Healing Totem by 1s.
Level 5

Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.2s.
Level 2

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Level 3

Outreach
Healing Totem
Increase the deploy range of Healing Totem by 45%.
Level 3

Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 300.
Level 2

Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1

Adrenaline
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5

Unstoppable
Blossom
Reduce your damage taken by 6% for 4s after using Blossom.
Level 1

Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Level 2

Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5

Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Team 1 Score
1
VS
Team 2 Score
4

Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 24%.
Level 3

Phantom
Ghost Walk
Heal for 300 over the duration of Ghost Walk.
Level 3

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Level 4

Thunderstruck
Shock Pulse
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Level 1

Lightning Rod
Shock Pulse
Heal for 120 for each enemy hit with Shock Pulse.
Level 4

Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1

Gun Deck
Weapon
Increase your maximum Ammo by 2.
Level 2

Sea Dogs
Armor
Increase the Healing you receive by 15% while at or below 50% Health.
Level 3

Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Level 5

Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Level 3

Dreadnought
Armor
Increase your maximum Health by 100.
Level 2

Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Penumbra
Weapon
Gain 10% Lifesteal.
Level 2

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3

Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5

Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1

Caretaker
Warder's Field
Heal for 66 every 1s while standing in Warder's Field.
Level 3

Steadfast
Armor
Increase your maximum Health by 300.
Level 2

Insurmountable
Armor
Increase your maximum Ammo by 2.
Level 2

Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Dissipate
Smoke Screen
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Level 5

Cloak
Hidden
Increase the duration of Hidden by 3s.
Level 3

Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2

Ninja
Hidden
Increase your Movement Speed by 20% while Hidden is active.
Level 4

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 0.8s.
Level 1

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 2

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.