Player Matchup
VS
Match Stats

Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5

Heat Transfer
Shield
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Level 5

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Running Start
Charge
Increase your Movement Speed by 30% for 3s after using Charge.
Level 3

Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 20%.
Level 4

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1

Momentum
Heroic Leap
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Level 4

Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5

Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1

Featherweight
Armor
Heal for 200 every 1s while drifting.
Level 4

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Level 2

The Price of Salvation
Abyssal Reconstruction
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5

Grand Design
Mark of Fate
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 2

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Harden
Dredge Anchor
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
Level 5

Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3

Determination
Armor
Increase your Healing received from other players by 30% while at or below 50% Health.
Level 5

Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2

Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 0.6s.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Survivalist
Armor
Increase your maximum Health by 200.
Level 4

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Tools of Salvation
Increase your maximum Health by 750.
Level 5

Duty is a Mountain
Increase the time until Ire starts to decay by 0.25s.
Level 1

Indignation
Reduce the Cooldown of Conviction by 0.4s.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 18%.
Level 3

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1

Kinetics
Blast Shot
Generate 1 Ammo for each enemy hit by Blast Shot.
Level 1

Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Level 5

Drain Life
Blast Shot
Heal for 375 over 2s for each enemy hit by Blast Shot.
Level 5

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3

Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1

Ritual Magic
Mending Spirits
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Level 2

Snake Pit
Armor
Increase your Movement Speed by 4%.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Brave and Bold
Armor
Increase your maximum Health by 600.
Level 4

Bowling Ball
Rocket Boots
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Level 1

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3

Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 2

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1
