Player Matchup
VS
Match Stats

Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 75% Health.
Level 5

Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1

Force of Nature
Armor
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Level 4

Heavenly Agility
Vine
Gain a 200 Shield for 3s after using Vine.
Level 2

Barkskin
Armor
Increase your maximum Health by 225.
Level 3

Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1

Shenanigans
Dead Zone
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Level 2

Flora
Armor
Increase your maximum Health by 100.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Hijinks
Flutter
Heal for 200 after activating Flutter.
Level 4

Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Level 3

Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Highborn
Armor
Increase your Movement Speed by 6%.
Level 2

Shining Topaz
Valor
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Level 2

Bloodline
Grace
Generate 3 Ammo after using Grace.
Level 3

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1

Swift Witch
Soar
Increase your Movement Speed during Soar by 35%.
Level 5

Impact
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2

Flicker
Blink
Heal for 90 after using Blink.
Level 3

Killing Frost
Soar
Reduce the Cooldown of Soar by 80% after getting an Elimination
Level 4

Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1

Flak Jacket
Armor
Increase your maximum Health by 200.
Level 4

Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2

Predator
Iron Sights
Gain 20% Lifesteal while using Iron Sights.
Level 4

Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2

XL Mag
Weapon
Increase your maximum Ammo by 6.
Level 3

Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Team 1 Score
1
VS
Team 2 Score
4

The Finer Things
Love
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Level 5

Both Sides Of The Coin
Weapon
Heal for 30 after hitting an enemy with War.
Level 2

Shoot and Dash
Love
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Level 1

Casual Competency
Rogue's Tempo
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Level 4

In The Thick of It
Rogue's Tempo
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Level 3

Everywhere at Once
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
Level 1

Essence Drain
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Level 5

Betrayal
Reduce the Cooldown of Savage Tear by 0.5s.
Level 1

Deadly Trap
Decrease the Cooldown of Spirit Lure's reactivation by 0.6s.
Level 1

Soulfire
Heal for 150 each time one of your Spirit Lures triggers.
Level 3

Moonlit Haunting
Heal for 85 every 0.25s during Body and Soul.
Level 5

Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1

Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 40%.
Level 5

Conduit
Shock Pulse
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Level 1

Thunderstruck
Shock Pulse
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Level 3

Totemic Rescue
Armor
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Level 1

Lightning Rod
Shock Pulse
Heal for 150 for each enemy hit with Shock Pulse.
Level 5

Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Level 2

Abyssal Shift
Projection
Reduce your damage taken by 12% while Projection is out.
Level 2

Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Level 2

Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4

Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1

Countermeasure
Armor
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Level 1

Warden
Emitter
Increase the duration of Emitter by 2s.
Level 2

Dampener
Armor
Increase your maximum Health by 600.
Level 4

Opulence
Missile Launcher
Heal 180 health for each player hit by Missile Launcher.
Level 3

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.