Player Matchup

Vora
Vora
Gold II
DirtySnowman
Vora
Gold II
Level 512
Champion Stats
7W - 8L
1,458 SR
Queue Stats
778W - 768L
1,485 Elo+
Solo
Terminus
Terminus
Gold IV
Gruee
Terminus
Gold IV
Level 277
Champion Stats
41W - 30L
1,639 SR
Queue Stats
408W - 379L
1,467 Elo+
Solo
Seris
Seris
Gold I
MsiDominator
Seris
Gold I
Level 213
Champion Stats
9W - 10L
1,548 SR
Queue Stats
152W - 134L
1,584 Elo+
Solo
Saati
Saati
Gold III
Namidada
Saati
Gold III
Level 116
Champion Stats
91W - 51L
1,816 SR
Queue Stats
440W - 365L
1,669 Elo+
Party 2
Makoa
Makoa
Platinum III
Skarchitect
Makoa
Platinum III
Level 426
Champion Stats
200W - 191L
1,650 SR
Queue Stats
1,696W - 1,580L
1,623 Elo+
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 309
1,622 SR
1,566 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,591 SR
1,529 Elo+
Atlas
Atlas
Gold IV
Depannenkoek
Atlas
Gold IV
Level 85
Champion Stats
5W - 9L
1,567 SR
Queue Stats
51W - 55L
1,500 Elo+
Party 1
Dredge
Dredge
Gold I
RussiаnBоy
Dredge
Gold I
Level 167
Champion Stats
13W - 12L
1,686 SR
Queue Stats
89W - 92L
1,526 Elo+
Solo
Skye
Skye
Platinum I
iivanxx9999
Skye
Platinum I
Level 280
Champion Stats
2W - 4L
1,504 SR
Queue Stats
828W - 807L
1,583 Elo+
Solo
Ying
Ying
Gold V
justuknown
Ying
Gold V
Level 62
Champion Stats
0W - 2L
1,572 SR
Queue Stats
25W - 39L
1,521 Elo+
Solo
Inara
Inara
Gold II
paladinslover11
Inara
Gold II
Level 78
Champion Stats
12W - 11L
1,623 SR
Queue Stats
203W - 195L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
10 / 14 / 12
3,512
220
78,206
49,164
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Terminus
Gruee
Terminus
58
1 / 7 / 6
2,946
184
26,155
92,134
0
It Watches

It Watches

Armor

Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.

Level 5

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 6% for each Calamity Charge you have.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

51
5 / 5 / 28
4,325
270
95,448
62,259
0
Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Saati
Namidada
Saati
37
23 / 6 / 14
5,209
326
201,458
56,901
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

45
12 / 14 / 9
3,726
233
62,027
124,982
33,549
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
Khan
Team 1 Score

4

VS

Team 2 Score

3

Bans
AzaanKinessa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
10 / 9 / 19
3,926
245
64,469
146,150
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Dredge
48
18 / 10 / 18
4,432
277
126,047
80,568
7,142
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

54
6 / 13 / 15
3,174
198
101,289
59,286
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.2s.

Level 2

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 10% for 4s after getting an Elimination.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

39
0 / 8 / 32
3,992
250
21,367
45,614
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

24
14 / 11 / 20
4,280
268
72,268
131,676
27,301
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 14s
Objective Time
8m 7s
120
Kill Participation
152
51
Kills
48
46
Deaths
51
69
Assists
104
Player
Kills
Deaths
Assists
KDA
L
10
9
19
2.17
W
10
14
12
1.14
W
Terminus
Gruee
Terminus
1
7
6
0.57
W
5
5
28
3.8
W
Saati
Namidada
Saati
23
6
14
5
L
Dredge
18
10
18
2.7
W
12
14
9
1.18
L
6
13
15
1.04
L
0
8
32
2
L
14
11
20
2.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

463,294
Damage
385,440
385,440
Taken
463,294
33,549
Shielding
34,443
190,102
Healing
232,115
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
64,469
64,469
0
524
146,150
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
78,206
57,789
3,758
11,662
49,164
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Level 1

W
Terminus
Gruee
Terminus
26,155
18,555
0
17,649
92,134
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
95,448
73,822
101,820
40,669
62,259
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Saati
Namidada
Saati
201,458
122,664
0
6,631
56,901
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Dredge
126,047
32,180
0
23,177
80,568
7,142
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
62,027
57,173
0
7,913
124,982
33,549
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
101,289
49,182
0
18,477
59,286
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
21,367
21,367
164,000
23,527
45,614
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
72,268
59,450
0
2,410
131,676
27,301

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role