Player Matchup

Rei
Rei
CheezyD24
Rei
Level 999
Champion Stats
11W - 15L
1,554 SR
Queue Stats
4,718W - 4,755L
1,582 Elo+
Solo
Maeve
Maeve
CrispyyA13
Maeve
Level 59
Champion Stats
2W - 5L
1,500 SR
Queue Stats
231W - 213L
1,481 Elo+
Solo
Bomb King
Bomb King
NorthernGrid
Bomb King
Level 64
Champion Stats
5W - 7L
1,332 SR
Queue Stats
104W - 95L
1,426 Elo+
Solo
Willo
Willo
WanderingWar
Willo
Level 130
Champion Stats
13W - 7L
1,550 SR
Queue Stats
189W - 191L
1,467 Elo+
Solo
Atlas
Atlas
Xx_Angel02_xX
Atlas
Level 169
Champion Stats
0W - 1L
1,197 SR
Queue Stats
134W - 146L
1,493 Elo+
Solo
Team Averages
Level 284
1,427 SR
1,490 Elo+

VS

Team Averages
Level 326
1,567 SR
1,522 Elo+
Octavia
Octavia
PR BOY 001
Octavia
Level 51
Champion Stats
1W - 2L
1,304 SR
Queue Stats
86W - 96L
1,483 Elo+
Party 1
Barik
Barik
Tanon10
Barik
Level 556
Champion Stats
13W - 6L
1,743 SR
Queue Stats
210W - 209L
1,533 Elo+
Party 2
Jenos
Jenos
ThyrNix
Jenos
Level 218
Champion Stats
31W - 20L
1,593 SR
Queue Stats
162W - 160L
1,515 Elo+
Party 2
Koga
Koga
Two_Chickens_0_0
Koga
Level 231
Champion Stats
34W - 25L
1,549 SR
Queue Stats
202W - 200L
1,504 Elo+
Party 1
Grohk
Grohk
shumanshu
Grohk
Level 572
Champion Stats
17W - 15L
1,648 SR
Queue Stats
718W - 704L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
2 / 7 / 13
2,202
200
23,536
34,620
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 1

Desperate Defense

Desperate Defense

Envelop

Heal for 200 when you use Envelop.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Maeve
27
10 / 7 / 3
3,133
285
47,924
39,438
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Bomb King
NorthernGrid
Bomb King
32
3 / 9 / 6
2,090
190
26,873
40,745
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

57
6 / 7 / 9
2,165
197
55,900
25,088
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 0.8s.

Level 1

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 0.6s.

Level 1

Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

53
2 / 7 / 2
1,632
148
26,074
86,766
271
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 100-Health Shield for 3s after hitting an enemy with Setback.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Life Unlived

Life Unlived

Second Chance

Heal for an additional 450 when using Second Chance.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
PR BOY 001
Octavia
29
3 / 7 / 9
2,750
250
31,043
38,677
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 15%.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Barik
Tanon10
Barik
59
13 / 2 / 16
3,867
352
63,877
56,169
84,818
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Jenos
ThyrNix
Jenos
51
2 / 4 / 21
2,936
267
17,167
17,794
7,040
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Inertia

Inertia

Weapon

Increase your Reload Speed by 5%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

50
13 / 7 / 8
3,225
293
49,960
37,283
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Grohk
shumanshu
Grohk
59
6 / 3 / 19
3,269
297
64,610
30,384
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 150.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 18s
Objective Time
8m 13s
56
Kill Participation
110
23
Kills
37
37
Deaths
23
33
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
7
13
1.21
L
Maeve
10
7
3
1.64
L
Bomb King
NorthernGrid
Bomb King
3
9
6
0.67
W
Octavia
PR BOY 001
Octavia
3
7
9
1.07
W
Barik
Tanon10
Barik
13
2
16
10.5
W
Jenos
ThyrNix
Jenos
2
4
21
3.13
W
13
7
8
2.43
L
6
7
9
1.5
L
2
7
2
0.43
W
Grohk
shumanshu
Grohk
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,307
Damage
226,657
226,657
Taken
180,307
271
Shielding
91,858
110,380
Healing
118,043
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
23,536
22,292
68,391
19,148
34,620
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Maeve
47,924
44,564
0
7,683
39,438
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Bomb King
NorthernGrid
Bomb King
26,873
23,265
0
343
40,745
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Octavia
PR BOY 001
Octavia
31,043
22,220
1,221
5,035
38,677
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Barik
Tanon10
Barik
63,877
63,877
0
10,192
56,169
84,818
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Jenos
ThyrNix
Jenos
17,167
15,417
58,237
8,014
17,794
7,040
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
49,960
43,301
1,992
7,957
37,283
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
55,900
41,676
0
198
25,088
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
26,074
26,074
0
14,617
86,766
271
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Grohk
shumanshu
Grohk
64,610
33,021
12,899
12,496
30,384
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role