Player Matchup
VS
Match Stats

Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5

Gun Deck
Weapon
Increase your maximum Ammo by 1.
Level 1

Dreadnought
Armor
Increase your maximum Health by 100.
Level 2

Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3

Dark Bargain
Shortcut
Heal for 200 every 1s while standing near a Shortcut.
Level 4

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Lighter Cannonballs
Weapon
Increase your Reload Speed by 7%.
Level 1

Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3

Carapace
Shell Shield
Increase the Health of Shell Shield by 200.
Level 1

Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 3s.
Level 5

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4

New Purpose
Armor
Increase your maximum Health by 100.
Level 2

False Idol
Armor
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 1

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 150 health.
Level 3

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5

The Fear
Trigger Discipline
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Level 2

Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 10%.
Level 2

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5

Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
Level 1

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 1 Ammo.
Level 1

Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3

Dark Whisper
Shadow Travel
Increase your Movement Speed by 8% while Shadow Travel is active.
Level 1

Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5

Revenant
Armor
Increase your maximum Health by 250.
Level 5

Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Team 1 Score
4
VS
Team 2 Score
1

Tools of Salvation
Increase your maximum Health by 150.
Level 1

Piety
Heal for 75 after activating Conviction.
Level 1

Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4

Solemn Watch
Increase the distance traveled by Conviction by 30%.
Level 5

Indignation
Reduce the Cooldown of Conviction by 1.6s.
Level 4

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4

The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4

Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4

Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2

Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1

Deep Breath
Recovery
Reduce your damage taken by 12% for 2s after using Recovery.
Level 2

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1

Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5

Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Level 2

Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 1s.
Level 2

Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 5% faster.
Level 1

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Level 3

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Ice in her Veins
Frostfire Glide
Heal for 200 every 1s while using FrostFire Glide.
Level 4

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1

Dominant Dome
Increase the radius of your Distortion Field by 16%.
Level 4

Interdiction
Weapon
Increase your maximum Ammo by 6.
Level 3

Vicious Circle
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Level 3

Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2

Level 3

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1
