Player Matchup
VS
Match Stats

Tangible
Armor
Increase your maximum Health by 250.
Level 5

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Disappear
Armor
Increase your Movement Speed by 14% while Out of Combat.
Level 2

Harmony
Shatter
Heal for 26% of the damage dealt by Shatter.
Level 2

Pursuit
Shatter
Increase the Movement Speed of Illusions by 40% during Shatter.
Level 5

Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Level 1

Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5

Umbral Gait
Weapon
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Level 1

Level 1

Cooled Mags
Quick Switch
Your inactive weapon generates 4 Ammo every 2s.
Level 2

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 40%.
Level 2

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 4.
Level 4

Flare XL
Flare
Increase the area that Flare will Reveal enemies by 50%.
Level 5

Guerrilla Tactics
Stealth
Generate 30 Energy after getting an Elimination.
Level 2

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Eternal
Rune of Travel
Increase the duration of Rune of Travel by 3s.
Level 3

Primeval Might
Overcharge
Gain 25% Lifesteal while Overcharge is active.
Level 5

Antediluvian
Overcharge
Increase the duration of Overcharge by 0.4s.
Level 2

Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 4s.
Level 4

Evanescent
Rune of Travel
Increase your Movement Speed by 8% while Rune of Travel is active.
Level 1

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5

Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4

Protectors
Guardian Spirit
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 2

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Level 1

Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3

Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1

Proximity
Advance
Reduce your damage taken by 3% for 3s after activating Advance.
Level 1

Opulence
Missile Launcher
Heal 240 health for each player hit by Missile Launcher.
Level 4

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 2.8s.
Level 4

Metal March
Missile Launcher
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Level 4

No Chill
Weapon
Increase your Movement Speed while firing by 10%.
Level 2

Level 1

Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5

Tranquility
Armor
Increase your base jump height by 30%.
Level 1

Gathering Shadow
Ambush
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 3

Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 2

Shadow's Perch
Ambush
Increase the range of Ambush by 40%.
Level 4

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.4s.
Level 4

Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5

Umbral Gait
Weapon
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Level 4

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1

Otherworldly Tether
Tendril
Gain a 225 Shield for 5s after activating Tendril.
Level 3

What May Come
Tendril
Reduce the damage you take by 8% for 3s after activating Tendril.
Level 2

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 1.7999999999999998s.
Level 3

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.