Player Matchup

Vora
Vora
Diamond I
AYAYAUwU
Vora
Diamond I
Level 331
Champion Stats
16W - 14L
1,759 SR
Queue Stats
721W - 655L
1,681 Elo+
Solo
Lian
Lian
Diamond II
hmsho
Lian
Diamond II
Level 560
Champion Stats
88W - 90L
1,684 SR
Queue Stats
1,255W - 1,193L
1,645 Elo+
Party 1
Fernando
Fernando
Diamond II
iRzuczek
Fernando
Diamond II
Level 115
Champion Stats
30W - 23L
1,681 SR
Queue Stats
504W - 435L
1,665 Elo+
Party 1
Pip
Pip
Diamond V
jamper11
Pip
Diamond V
Level 999
Champion Stats
14W - 4L
1,728 SR
Queue Stats
547W - 503L
1,680 Elo+
Solo
Ash
Ash
Diamond V
tlalorc
Ash
Diamond V
Level 95
Champion Stats
2W - 1L
1,957 SR
Queue Stats
166W - 146L
1,650 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 420
1,762 SR
1,664 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 699
1,740 SR
1,660 Elo+
Corvus
Corvus
Diamond V
Hangvul
Corvus
Diamond V
Level 143
Champion Stats
1W - 1L
1,736 SR
Queue Stats
221W - 170L
1,595 Elo+
Solo
Atlas
Atlas
Diamond IV
Køru
Atlas
Diamond IV
Level 999
Champion Stats
109W - 57L
1,704 SR
Queue Stats
1,180W - 1,138L
1,599 Elo+
Solo
Imani
Imani
Diamond III
LAR0SALIA
Imani
Diamond III
Level 999
Champion Stats
67W - 40L
1,799 SR
Queue Stats
1,586W - 1,507L
1,666 Elo+
Solo
Vatu
Vatu
Diamond IV
SanChi
Vatu
Diamond IV
Level 354
Champion Stats
3W - 1L
1,663 SR
Queue Stats
184W - 118L
1,699 Elo+
Party 2
Barik
Barik
Masters
Yatswyasax
Barik
Masters
Level 999
Champion Stats
10W - 10L
1,795 SR
Queue Stats
187W - 147L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
4 / 8 / 4
1,647
206
33,576
30,093
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Lian
hmsho
Lian
59
6 / 6 / 3
1,837
230
55,591
22,269
0
Superiority

Superiority

Armor

Increase your maximum Ammo by 3.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 150.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Fernando
iRzuczek
Fernando
50
4 / 8 / 1
1,846
231
34,518
63,920
70,256
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
0 / 5 / 10
1,766
221
17,925
25,546
11,680
Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Ash
46
2 / 5 / 2
1,474
184
39,679
68,400
22,838
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Bans
AzaanMakoa
Team 1 Score

0

VS

Team 2 Score

4

Bans
Khan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
Hangvul
Corvus
59
1 / 3 / 15
3,226
403
15,294
14,991
650
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.

Level 3

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Atlas
Køru
Atlas
59
7 / 1 / 13
2,494
312
50,451
65,427
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Imani
LAR0SALIA
Imani
55
8 / 4 / 7
2,426
303
50,384
24,479
0
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 80%.

Level 4

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 5% for 2s after activating Elemental Shift.

Level 1

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Vatu
SanChi
Vatu
48
10 / 5 / 10
2,486
311
42,963
34,022
0
Outnumbered

Outnumbered

Shadow Bombs

Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Level 1

Barik
42
6 / 3 / 11
2,669
334
51,136
42,370
35,145
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 41s
Objective Time
6m 4s
36
Kill Participation
88
16
Kills
32
32
Deaths
16
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Vora
4
8
4
0.75
W
Corvus
Hangvul
Corvus
1
3
15
2.83
W
Atlas
Køru
Atlas
7
1
13
13.5
W
Imani
LAR0SALIA
Imani
8
4
7
2.88
W
Vatu
SanChi
Vatu
10
5
10
3
W
Barik
6
3
11
3.83
L
Lian
hmsho
Lian
6
6
3
1.25
L
Fernando
iRzuczek
Fernando
4
8
1
0.56
L
0
5
10
1
L
Ash
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

181,289
Damage
210,228
210,228
Taken
181,289
104,774
Shielding
35,795
88,866
Healing
117,277
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vora
33,576
24,045
0
3,162
30,093
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Corvus
Hangvul
Corvus
15,294
13,088
88,549
4,992
14,991
650
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Atlas
Køru
Atlas
50,451
50,451
0
10,472
65,427
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Imani
LAR0SALIA
Imani
50,384
22,858
0
1,297
24,479
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Vatu
SanChi
Vatu
42,963
32,938
0
8,572
34,022
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Barik
51,136
51,136
0
3,395
42,370
35,145
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
Lian
hmsho
Lian
55,591
53,793
0
1,267
22,269
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Fernando
iRzuczek
Fernando
34,518
22,811
0
3,296
63,920
70,256
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
17,925
16,560
62,090
15,201
25,546
11,680
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Ash
39,679
38,311
0
3,850
68,400
22,838
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role