Player Matchup
VS
Match Stats

Indignation
Reduce the Cooldown of Conviction by 2s.
Level 5

Tools of Salvation
Increase your maximum Health by 450.
Level 3

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Eternal Strife
Using an ability above Ire threshold Heals you for 75.
Level 1

Deadly Edict
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Level 1

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 150 health.
Level 3

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Level 1

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 10% while Stellar Wind is active.
Level 2

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5

Creator's Claim
Armor
Increase your maximum Health by 100.
Level 2

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Level 2

Eureka Moment
Weapon
Generate 1 ammo for every -200 explosive damage done.
Level 1

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Level 5

Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Noble Crest
Armor
Increase your maximum Health by 50.
Level 1

Manifest Destiny
Grace
Increase the travel distance of Grace by 10 units.
Level 2

Heir to the Throne
Grace
Increase travel speed during Grace by 20%.
Level 2

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Team 1 Score
4
VS
Team 2 Score
1

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Bullseye
Weapon
Reduce your active Cooldowns by 50% when you get an Elimination.
Level 5

Mirage
Withdraw
Reduce the Cooldown of Withdraw by 1.2s.
Level 2

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2

Wanderlust
Armor
Increase your Movement Speed by 12%.
Level 4

Run Like the Wind
Withdraw
Increase your Movement Speed by 14% for 3s after using Withdraw.
Level 2

Recurve
Weapon
Increase the rate at which your Longbow charges by 25%.
Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Fearless Leader
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Cavalier
Armor
Increase your maximum Health by 150.
Level 1

Hot Pursuit
Fireball
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Level 4

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 50%.
Level 5

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 0.4s.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Phantom
Ghost Walk
Heal for 300 over the duration of Ghost Walk.
Level 3

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Level 2

Totemic Rescue
Armor
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Level 3

Outreach
Healing Totem
Increase the deploy range of Healing Totem by 60%.
Level 4

Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Level 3

Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
