Player Matchup

Lex
Lex
Adrezdi
Lex
Level 303
Champion Stats
6W - 3L
1,572 SR
Queue Stats
172W - 155L
1,623 Elo+
Solo
Pip
Pip
BoredHuman123
Pip
Level 50
Champion Stats
5W - 2L
1,746 SR
Queue Stats
227W - 73L
1,835 Elo+
Party 2
Ying
Ying
Eobane
Ying
Level 999
Champion Stats
8W - 2L
1,883 SR
Queue Stats
38W - 25L
1,748 Elo+
Party 2
Makoa
Makoa
Rodr1go7
Makoa
Level 999
Champion Stats
9W - 6L
1,755 SR
Queue Stats
187W - 149L
1,649 Elo+
Party 2
Octavia
Octavia
axèz
Octavia
Level 536
Champion Stats
10W - 6L
1,759 SR
Queue Stats
412W - 252L
1,715 Elo+
Solo
Team Averages
Level 577
1,743 SR
1,714 Elo+

VS

Team Averages
Level 686
1,659 SR
1,754 Elo+
Vora
Vora
Ellirium
Vora
Level 999
Champion Stats
6W - 3L
1,749 SR
Queue Stats
379W - 272L
1,740 Elo+
Party 1
Viktor
Viktor
Gollumm
Viktor
Level 880
Champion Stats
41W - 52L
1,605 SR
Queue Stats
738W - 751L
1,674 Elo+
Solo
Lillith
Lillith
SaÌnt
Lillith
Level 226
Champion Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,900 Elo+
Party 1
Jenos
Jenos
wооfly
Jenos
Level 999
Champion Stats
177W - 152L
1,741 SR
Queue Stats
1,122W - 1,106L
1,665 Elo+
Party 1
Makoa
Makoa
xALTUMx
Makoa
Level 326
Champion Stats
38W - 17L
1,700 SR
Queue Stats
75W - 37L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lex
59
12 / 16 / 16
4,359
256
85,764
70,501
0
The Hunted

The Hunted

Retribution

You gain 5% Lifesteal against your Retribution target.

Level 1

Keen Sight

Keen Sight

Retribution

Increase the range at which your Retribution target is Revealed by 20 units.

Level 2

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

16
11 / 13 / 23
4,146
244
109,128
89,245
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.4s.

Level 1

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Acumen

Acumen

Explosive Flask

Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.

Level 2

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Ying
Eobane
Ying
55
1 / 8 / 26
5,194
306
18,797
38,792
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Makoa
Rodr1go7
Makoa
49
15 / 9 / 14
4,301
253
89,260
163,021
38,981
Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Octavia
axèz
Octavia
59
16 / 10 / 11
4,299
253
144,316
74,731
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
24 / 11 / 13
4,890
288
116,382
84,880
2,025
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Viktor
Gollumm
Viktor
56
9 / 13 / 17
3,705
218
100,465
58,494
0
Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.

Level 1

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Lillith
SaÌnt
Lillith
53
16 / 11 / 16
4,029
237
99,769
97,681
2,250
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.

Level 2

Sharpened Slaughter

Sharpened Slaughter

Weapon

Increase Projectile Speed by 30%, but set your maximum Ammo to 2.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Jenos
wооfly
Jenos
60
3 / 9 / 31
4,218
248
39,021
42,802
0
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Makoa
xALTUMx
Makoa
54
4 / 11 / 13
3,631
214
80,653
163,408
59,856
Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 30% while at or below 50% Health.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 51s
Objective Time
6m 14s
145
Kill Participation
146
55
Kills
56
56
Deaths
55
90
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Lex
12
16
16
1.25
W
11
13
23
1.73
L
Vora
24
11
13
2.77
W
Ying
Eobane
Ying
1
8
26
1.75
L
Viktor
Gollumm
Viktor
9
13
17
1.35
W
Makoa
Rodr1go7
Makoa
15
9
14
2.44
L
Lillith
SaÌnt
Lillith
16
11
16
2.18
W
Octavia
axèz
Octavia
16
10
11
2.15
L
Jenos
wооfly
Jenos
3
9
31
2.06
L
Makoa
xALTUMx
Makoa
4
11
13
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

447,265
Damage
436,290
436,290
Taken
447,265
38,981
Shielding
64,131
234,156
Healing
201,654
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lex
85,764
84,564
0
2,584
70,501
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
109,128
100,200
22,146
17,121
89,245
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Vora
116,382
69,860
0
12,008
84,880
2,025

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
Ying
Eobane
Ying
18,797
18,797
159,091
18,957
38,792
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Viktor
Gollumm
Viktor
100,465
47,755
0
4,421
58,494
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

W
Makoa
Rodr1go7
Makoa
89,260
87,132
0
4,124
163,021
38,981

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Lillith
SaÌnt
Lillith
99,769
72,433
37,400
2,667
97,681
2,250
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Octavia
axèz
Octavia
144,316
139,343
1,776
8,357
74,731
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Jenos
wооfly
Jenos
39,021
29,863
119,370
19,645
42,802
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Makoa
xALTUMx
Makoa
80,653
75,593
0
6,143
163,408
59,856
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role