Player Matchup

Fernando
Fernando
AngelPitagoras
Fernando
Level 53
Champion Stats
5W - 7L
1,565 SR
Queue Stats
73W - 79L
1,521 Elo+
Party 3
Drogoz
Drogoz
Maderitas26
Drogoz
Level 166
Champion Stats
2W - 10L
1,248 SR
Queue Stats
300W - 280L
1,590 Elo+
Party 3
Mal'Damba
Mal'Damba
Sibtain
Mal'Damba
Level 106
Champion Stats
1W - 6L
1,370 SR
Queue Stats
310W - 318L
1,511 Elo+
Solo
Ruckus
Ruckus
SmokyMackpot733
Ruckus
Level 47
Champion Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,455 Elo+
Solo
Koga
Koga
macrostv89
Koga
Level 144
Champion Stats
86W - 84L
1,564 SR
Queue Stats
363W - 359L
1,531 Elo+
Party 3
Team Averages
Level 103
1,449 SR
1,522 Elo+

VS

Team Averages
Level 69
1,637 SR
1,508 Elo+
Ying
Ying
Cryptonic89
Ying
Level 64
Champion Stats
48W - 21L
1,673 SR
Queue Stats
189W - 169L
1,497 Elo+
Party 2
Vora
Vora
Drater04
Vora
Level 73
Champion Stats
25W - 11L
1,633 SR
Queue Stats
73W - 59L
1,513 Elo+
Party 1
Zhin
Zhin
MICHKA5632
Zhin
Level 82
Champion Stats
8W - 5L
1,737 SR
Queue Stats
118W - 93L
1,557 Elo+
Party 1
Kinessa
Kinessa
Salty516
Kinessa
Level 56
Champion Stats
2W - 0L
1,500 SR
Queue Stats
119W - 136L
1,465 Elo+
Party 2
Inara
Inara
vidarodinson
Inara
Level 68
Champion Stats
29W - 24L
1,645 SR
Queue Stats
176W - 185L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
32
0 / 8 / 1
1,583
158
18,344
66,392
57,528
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Drogoz
56
6 / 5 / 3
1,766
177
44,506
21,512
0
Lung Capacity

Lung Capacity

Fire Spit

Heal for 50 for each enemy hit with Fire Spit.

Level 1

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.

Level 4

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 250.

Level 5

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Mal'Damba
Sibtain
Mal'Damba
55
4 / 6 / 3
1,618
162
13,279
21,358
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.

Level 3

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 32% Lifesteal.

Level 4

Pungent Gourd

Pungent Gourd

Gourd

Increase your Allies' and your Movement Speed by 10% while in your Gourd .

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 10%.

Level 1

Level 1

28
4 / 5 / 8
1,987
199
46,176
60,789
25,784
Extended Magazines

Extended Magazines

Advance

Generate 30 Ammo after using Advance.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 320 after activating Advance.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 300-Health Shield for 4s after dropping to or below 30% Health.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

38
3 / 8 / 6
1,694
169
31,202
27,300
0
Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
6 / 3 / 12
2,956
296
23,753
21,773
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Disappear

Disappear

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Vora
44
6 / 5 / 5
2,593
259
36,251
24,582
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Level 1

56
13 / 4 / 6
2,970
297
54,426
31,229
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Kinessa
Salty516
Kinessa
29
2 / 3 / 12
2,636
264
39,478
17,899
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

32
5 / 2 / 8
3,115
312
43,443
58,024
23,127
Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Crag

Crag

Impasse

Heal for 150 after activating Impasse.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 1s
Objective Time
8m 18s
38
Kill Participation
75
17
Kills
32
32
Deaths
17
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fernando
0
8
1
0.06
W
6
3
12
4
W
Vora
6
5
5
1.7
W
13
4
6
4
L
Drogoz
6
5
3
1.5
W
Kinessa
Salty516
Kinessa
2
3
12
2.67
L
Mal'Damba
Sibtain
Mal'Damba
4
6
3
0.92
L
4
5
8
1.6
L
3
8
6
0.75
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,507
Damage
197,351
197,351
Taken
153,507
83,312
Shielding
23,127
77,546
Healing
95,703
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
18,344
14,043
0
5,682
66,392
57,528

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
23,753
13,677
59,704
13,936
21,773
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Vora
36,251
33,111
82
2,747
24,582
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
54,426
39,625
440
6,448
31,229
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

L
Drogoz
44,506
29,345
0
3,725
21,512
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Kinessa
Salty516
Kinessa
39,478
29,649
0
3,240
17,899
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Mal'Damba
Sibtain
Mal'Damba
13,279
12,297
47,899
7,009
21,358
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
46,176
32,384
0
6,846
60,789
25,784

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
31,202
30,452
0
6,385
27,300
0

Level 1

Level 1

W
43,443
40,463
0
9,106
58,024
23,127

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role