Player Matchup

Ruckus
Ruckus
XvinischultzX
Ruckus
Level 483
Champion Stats
9W - 10L
1,552 SR
Queue Stats
505W - 494L
1,605 Elo+
Solo
Vatu
Vatu
XxChaRadaxX850
Vatu
Level 169
Champion Stats
2W - 3L
1,305 SR
Queue Stats
57W - 60L
1,439 Elo+
Solo
Seris
Seris
feeeelpps
Seris
Level 2
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Androxus
Androxus
ish4dw
Androxus
Level 7
Champion Stats
2W - 6L
1,216 SR
Queue Stats
2W - 6L
1,199 Elo+
Solo
Vora
Vora
moon-dance666
Vora
Level 21
Champion Stats
0W - 2L
1,312 SR
Queue Stats
0W - 3L
1,182 Elo+
Party 1
Team Averages
Level 136
1,377 SR
1,385 Elo+

VS

Team Averages
Level 49
1,544 SR
1,546 Elo+
Kinessa
Kinessa
BRUNOMCC35
Kinessa
Level 27
Champion Stats
1W - 4L
1,297 SR
Queue Stats
14W - 24L
1,389 Elo+
Solo
Vora
Vora
Ghostt99
Vora
Level 12
Champion Stats
1W - 0L
1,247 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Terminus
Terminus
Lucas grimm2649
Terminus
Level 34
Champion Stats
5W - 1L
1,784 SR
Queue Stats
14W - 9L
1,722 Elo+
Solo
Rei
Rei
gokublack131
Rei
Level 55
Champion Stats
2W - 0L
1,892 SR
Queue Stats
2W - 3L
1,619 Elo+
Solo
Octavia
Octavia
lISEVEROll
Octavia
Level 117
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
11 / 11 / 9
5,325
666
59,628
69,515
56,620
Warden

Warden

Emitter

Increase the duration of Emitter by 5s.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Level 1

56
4 / 8 / 5
3,893
487
27,622
28,648
0
Infiltration

Infiltration

Ambush

Heal for 210 after activating Ambush. This applies to each Ambush in the chain.

Level 3

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 4

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Seris
feeeelpps
Seris
1
4 / 8 / 11
4,040
505
28,319
42,765
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Androxus
ish4dw
Androxus
2
12 / 11 / 6
4,519
565
52,385
41,825
0
Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 60.

Level 4

Equivalent Exchange

Equivalent Exchange

Reversal

Heal for 30% of the damage Absorbed by Reversal.

Level 3

Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Vengeance

Vengeance

Defiance

Heal for 90 after hitting at least one enemy with Defiance.

Level 3

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.

Level 2

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

28
2 / 15 / 10
4,073
509
31,446
46,462
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
BRUNOMCC35
Kinessa
25
13 / 5 / 15
4,096
512
47,728
18,229
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Vora
6
7 / 10 / 16
4,163
520
38,274
36,494
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Level 1

Terminus
19
15 / 4 / 11
5,023
628
57,656
83,002
5,362
Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

Despoiler

Despoiler

Shatterfall

Heal for 500 for each enemy hit with Shatterfall.

Level 5

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 10% increased Healing while at or below 50% Health.

Level 2

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

37
9 / 4 / 21
5,039
630
32,370
31,144
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Octavia
lISEVEROll
Octavia
40
9 / 7 / 23
4,705
588
53,187
30,531
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 18s
Objective Time
12m 3s
74
Kill Participation
139
33
Kills
53
53
Deaths
30
41
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Kinessa
BRUNOMCC35
Kinessa
13
5
15
4.1
W
Vora
7
10
16
1.5
W
Terminus
15
4
11
5.13
L
11
11
9
1.41
L
4
8
5
0.81
L
Seris
feeeelpps
Seris
4
8
11
1.19
W
9
4
21
4.88
L
Androxus
ish4dw
Androxus
12
11
6
1.36
W
Octavia
lISEVEROll
Octavia
9
7
23
2.93
L
2
15
10
0.47

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

199,400
Damage
229,215
229,215
Taken
199,400
56,620
Shielding
5,362
85,004
Healing
114,507
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
BRUNOMCC35
Kinessa
47,728
38,995
0
2,524
18,229
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Vora
38,274
28,349
0
4,094
36,494
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Terminus
57,656
29,221
0
27,685
83,002
5,362
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
59,628
45,425
0
10,811
69,515
56,620

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
27,622
18,409
0
9,471
28,648
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Seris
feeeelpps
Seris
28,319
23,270
24,038
19,394
42,765
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
32,370
29,553
52,903
22,115
31,144
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Androxus
ish4dw
Androxus
52,385
36,151
1,768
14,457
41,825
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Octavia
lISEVEROll
Octavia
53,187
50,637
886
4,300
30,531
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

L
31,446
23,060
0
5,065
46,462
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role