Player Matchup

Inara
Inara
CASCOTE
Inara
Level 72
Champion Stats
38W - 19L
1,700 SR
Queue Stats
119W - 120L
1,565 Elo+
Solo
Dredge
Dredge
RebelionProd
Dredge
Level 999
Champion Stats
5W - 4L
1,524 SR
Queue Stats
174W - 185L
1,543 Elo+
Solo
Evie
Evie
RoosterFobia
Evie
Level 881
Champion Stats
57W - 41L
1,619 SR
Queue Stats
858W - 894L
1,627 Elo+
Solo
Grohk
Grohk
Sahasráhla
Grohk
Level 999
Champion Stats
56W - 33L
1,717 SR
Queue Stats
1,211W - 1,242L
1,621 Elo+
Solo
Barik
Barik
Throwgoz
Barik
Level 748
Champion Stats
20W - 16L
1,614 SR
Queue Stats
1,627W - 1,305L
1,617 Elo+
Solo
Team Averages
Level 740
1,635 SR
1,595 Elo+

VS

Team Averages
Level 662
1,566 SR
1,598 Elo+
Tyra
Tyra
Cawfield04
Tyra
Level 996
Champion Stats
7W - 16L
1,462 SR
Queue Stats
350W - 348L
1,571 Elo+
Solo
Khan
Khan
Redaplego
Khan
Level 884
Champion Stats
159W - 162L
1,618 SR
Queue Stats
1,219W - 1,240L
1,578 Elo+
Solo
Ying
Ying
Z3R0x24
Ying
Level 302
Champion Stats
71W - 41L
1,772 SR
Queue Stats
355W - 323L
1,665 Elo+
Solo
Rei
Rei
affyzzz
Rei
Level 999
Champion Stats
20W - 17L
1,661 SR
Queue Stats
267W - 249L
1,591 Elo+
Solo
Vatu
Vatu
crustymcnugget2
Vatu
Level 131
Champion Stats
1W - 3L
1,317 SR
Queue Stats
273W - 273L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
CASCOTE
Inara
23
1 / 7 / 10
3,942
246
27,012
91,291
148,328
Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 1000.

Level 4

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Dredge
59
6 / 8 / 5
3,387
212
81,397
45,552
7,322
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Plank Walker

Plank Walker

Shortcut

Heal for 200 after exiting a Shortcut.

Level 2

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

52
7 / 8 / 12
3,411
213
88,481
42,228
0
Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

60
7 / 4 / 18
4,378
274
68,512
55,307
0
Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 30%.

Level 3

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 200.

Level 4

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Barik
Throwgoz
Barik
60
10 / 5 / 10
5,004
313
95,923
91,796
72,417
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.

Level 1

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
7 / 6 / 12
3,130
196
93,583
63,504
0
Survivalist

Survivalist

Armor

Increase your maximum Health by 250.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.2s.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Khan
51
11 / 3 / 14
3,821
239
79,860
155,804
47,889
Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Ying
Z3R0x24
Ying
52
9 / 8 / 12
3,911
244
70,890
59,295
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 32%.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Rei
59
2 / 3 / 22
3,311
207
37,282
29,844
0
Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

29
3 / 11 / 8
2,217
139
44,559
52,878
0
Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 56s
Objective Time
3m 44s
86
Kill Participation
100
31
Kills
32
32
Deaths
31
55
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Inara
CASCOTE
Inara
1
7
10
0.86
L
7
6
12
2.17
W
Dredge
6
8
5
1.06
L
Khan
11
3
14
6
W
7
8
12
1.63
W
7
4
18
4
W
Barik
Throwgoz
Barik
10
5
10
3
L
Ying
Z3R0x24
Ying
9
8
12
1.88
L
Rei
2
3
22
4.33
L
3
11
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

361,325
Damage
326,174
326,174
Taken
361,325
228,067
Shielding
47,889
216,737
Healing
265,537
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
CASCOTE
Inara
27,012
23,387
0
4,068
91,291
148,328
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
93,583
60,155
0
0
63,504
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Dredge
81,397
66,130
0
6,080
45,552
7,322
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Khan
79,860
71,102
7,511
14,504
155,804
47,889
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
88,481
83,053
5,369
12,790
42,228
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
68,512
43,757
117,419
44,925
55,307
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Barik
Throwgoz
Barik
95,923
95,923
0
26,086
91,796
72,417
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Ying
Z3R0x24
Ying
70,890
60,290
70,284
19,517
59,295
0

Level 2

Level 2

L
Rei
37,282
33,614
124,107
18,727
29,844
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
44,559
24,962
0
10,887
52,878
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role