Player Matchup
VS
Match Stats

Level 4

Level 1

Level 4

Level 1

Level 5

Level 1

Hellish Lodestones
Ignition
Reduce your damage taken by 12% for 3s after activating Ignition.
Level 4

Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1

Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Level 4

Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 16%.
Level 2

Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1

Level 3

Level 2

Level 4

Level 4

Level 2

Level 1

Indomitable
Armor
Gain 50% Lifesteal.
Level 5

Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 450.
Level 3

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 4s.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4

Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 5

Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1

Contemplation
Dash
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 4

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Creator's Claim
Armor
Increase your maximum Health by 150.
Level 3

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Level 5

A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5

Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 40%.
Level 1

Eureka Moment
Weapon
Generate 1 ammo for every -200 explosive damage done.
Level 1

Level 1

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

Broken Promises
Obliteration
Heal for 60 for each enemy hit with Obliteration.
Level 1

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 30 per stack.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 0.5s.
Level 1

Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Encouragement
Armor
Reduce your active Cooldowns by 1s after getting an Elimination.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Nanotechnology
Emitter
Heal for 50 every 1s while Emitter is active.
Level 1

Dampener
Armor
Increase your maximum Health by 150.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.