Player Matchup
VS
Match Stats

Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 4%.
Level 2

Forever Changed
Increase your maximum Health by 450.
Level 3

The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3

Unchecked Power
Rift Slash
Increase the slow strength of the rift's pulses by 25%.
Level 5

All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 24%.
Level 2

Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1

Ritual Magic
Mending Spirits
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Level 3

Liminal Passage
Slither
Increase the travel distance of Slither by 10%.
Level 1

Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4

Incorporeal
Armor
Increase your maximum Health by 100.
Level 2

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Level 4

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 1.7999999999999998s.
Level 3

Otherworldly Tether
Tendril
Gain a 75 Shield for 5s after activating Tendril.
Level 1

What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Interdiction
Weapon
Increase your maximum Ammo by 10.
Level 5

Entrenched
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Level 2

Level 3

Dominant Dome
Increase the radius of your Distortion Field by 8%.
Level 2

Overwhelming Force
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 3

Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 60%.
Level 3

Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Grizzled
Armor
Increase your maximum Health by 100.
Level 2

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3

Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1

Old Wounds
Armor
Increase your maximum Health by 750.
Level 5

Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5

Distant Memory
Armor
Increase your Healing received from others by 5% while at or below 50% Health.
Level 1

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 1.5s.
Level 3

Continuum Shift
Second Chance
Second Chance sends you 0.4s further into the past.
Level 1

Temporal Divide
Stasis Field
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
Level 1

Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Level 2

Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5

Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 5%.
Level 1

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Level 2

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1

Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 32%.
Level 4

Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Level 5

Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 15.
Level 1

Apocalypse
Juggernaut
Heal for 600 for each champion hit by Juggernaut.
Level 4

Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Cosmic Barrier
Stellar Wind
Reduce your damage taken by 20% while Stellar Wind is active.
Level 4

Sidereal
Weapon
Increase your maximum Health by 200.
Level 4

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.