Player Matchup
VS
Match Stats

Celestial Body
Armor
Increase your maximum Health by 250.
Level 5

Eternal Reliquary
Lunar Leap
Generate 2 Ammo after using Lunar Leap.
Level 1

Half Moon
Lunar Leap
Reduce the Cooldown of Lunar Leap by 0.8s.
Level 1

Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3

Feral Strength
Guardian Spirit
Increase Luna's Health by 1125.
Level 5

Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1

Antediluvian
Overcharge
Increase the duration of Overcharge by 0.8s.
Level 4

Perseverance
Weapon
Gain 10% Lifesteal while at or below 40% Health.
Level 1

Spirited
Armor
Increase your maximum Health by 200
Level 4

Revitalize
Rune of Travel
Heal for 300 after Teleporting to your Rune of Travel.
Level 3

Primeval Might
Overcharge
Gain 15% Lifesteal while Overcharge is active.
Level 3

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Unyielding Discipline
Projection
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Level 5

Magistrate's Might
Armor
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Level 4

The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3

Ominous Relic
Abyssal Reconstruction
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Level 2

Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 3s.
Level 3

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Caretaker
Warder's Field
Heal for 110 every 1s while standing in Warder's Field.
Level 5

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 0.5s.
Level 1

Stone Bulwark
Earthen Guard
Heal for 28 every 1s while Earthen Guard is active.
Level 1

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Contingency
Deflector Shield
Increase Deflector Shield's Health by 250.
Level 2

Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 3.2s.
Level 4

Scapegoat
Deflector Shield
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Level 4

Runic Ammunition
Weapon
Gain 16% Lifesteal.
Level 4

Lightweight Alloy
Precision Sights
Bring up Precision Sights 15% faster.
Level 1

Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Blood Pact
Restore Soul
Heal for 280 every 1s while channeling Restore Soul.
Level 4

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 16%.
Level 2

Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3

Revenant
Armor
Increase your maximum Health by 200.
Level 4

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Level 2

Level 1

Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2

Double-Time
Rocket Boots
Heal for 50 every 1s for 3s after activating Rocket Boots.
Level 1

Forged Alloy
Turret
Increase the Health of all your Turrets by 280.
Level 2

Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5

Field Deploy
Turret
Heal for 100 each time one of your base Turrets hits an enemy.
Level 5

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1

Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 750.
Level 5

Thunderlord
Weapon
Increase your maximum Ammo by 10%.
Level 1

Thunderstruck
Shock Pulse
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Level 1

Lightning Rod
Shock Pulse
Heal for 120 for each enemy hit with Shock Pulse.
Level 4

Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Level 4

Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1

Cold Acclimation
Weapon
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Level 2

Swift Witch
Soar
Increase your Movement Speed during Soar by 14%.
Level 2

Flicker
Blink
Heal for 120 after using Blink.
Level 4

Frigid Field
Ice Block
Heal for 240 every 1s while Ice Block is active.
Level 4

Keep Moving
Armor
Increase maximum Health by 90.
Level 3

Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1

Raw Talent
Agility
Increase the Movement Speed boost of Agility by 16%.
Level 4

Wanted
Agility
Regenerate 16 Ammo every 1s while Agility is active.
Level 4

Memento
Weapon
Increase your maximum Ammo by 5.
Level 1

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Trespasser
Agility
Increase your jump height by 20% while Agility is active.
Level 1

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.