Player Matchup

Jenos
Jenos
Platinum IV
Drunk9783
Jenos
Platinum IV
Level 127
Champion Stats
11W - 9L
1,718 SR
Queue Stats
18W - 22L
1,485 Elo+
Solo
Inara
Inara
Gold I
MobyShakelton
Inara
Gold I
Level 303
Champion Stats
100W - 69L
1,691 SR
Queue Stats
747W - 666L
1,545 Elo+
Solo
Saati
Saati
Diamond IV
SIDDHJJ2
Saati
Diamond IV
Level 101
Champion Stats
97W - 53L
1,748 SR
Queue Stats
355W - 274L
1,632 Elo+
Party 2
Ash
Ash
Platinum V
Skarchitect
Ash
Platinum V
Level 449
Champion Stats
62W - 52L
1,706 SR
Queue Stats
1,696W - 1,580L
1,478 Elo+
Party 2
Zhin
Zhin
Platinum V
SunaPila
Zhin
Platinum V
Level 986
Champion Stats
33W - 37L
1,575 SR
Queue Stats
293W - 267L
1,533 Elo+
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 393
1,688 SR
1,535 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 323
1,674 SR
1,553 Elo+
Platinum II
FlankingUrButt
Unknown
Platinum II
Level 314
Champion Stats
8W - 5L
1,746 SR
Queue Stats
72W - 76L
1,586 Elo+
Party 1
Ying
Ying
Platinum III
FlankingUrSis
Ying
Platinum III
Level 402
Champion Stats
14W - 14L
1,637 SR
Queue Stats
75W - 77L
1,587 Elo+
Party 1
Maeve
Maeve
Platinum V
LaBraguette
Maeve
Platinum V
Level 121
Champion Stats
10W - 7L
1,724 SR
Queue Stats
76W - 69L
1,589 Elo+
Solo
Barik
Barik
Platinum V
egsdbsrg
Barik
Platinum V
Level 578
Champion Stats
9W - 6L
1,766 SR
Queue Stats
291W - 294L
1,561 Elo+
Solo
Seris
Seris
Silver IV
theonlybadone
Seris
Silver IV
Level 199
Champion Stats
0W - 1L
1,500 SR
Queue Stats
221W - 228L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
Drunk9783
Jenos
48
0 / 1 / 22
2,731
390
10,362
7,745
4,250
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

55
7 / 0 / 17
2,396
342
31,501
39,827
2,218
Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Lodestone

Lodestone

Warder's Field

Generate 4 Ammo after activating Warder's Field.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Saati
SIDDHJJ2
Saati
37
17 / 1 / 14
2,708
387
67,569
17,085
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

46
4 / 2 / 9
1,976
282
30,157
26,223
14,046
Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Level 1

Zhin
51
8 / 1 / 11
2,248
321
31,655
25,246
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 50.

Level 1

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Bans
KhanFernando
Team 1 Score

4

VS

Team 2 Score

0

Bans
AzaanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 9 / 0
1,468
210
34,256
36,898
0

Level 5

Level 2

Level 2

Level 2

Level 4

Level 1

59
1 / 3 / 2
1,587
227
10,516
17,044
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 40% while Dimensional Link is active.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
2 / 9 / 1
1,893
270
32,111
38,821
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Barik
egsdbsrg
Barik
58
0 / 8 / 1
1,419
203
20,410
49,232
36,541
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

40
0 / 7 / 2
1,144
163
18,833
29,249
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 19s
Objective Time
1m 6s
109
Kill Participation
11
36
Kills
5
5
Deaths
36
73
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jenos
Drunk9783
Jenos
0
1
22
11
L
2
9
0
0.22
L
1
3
2
0.67
L
2
9
1
0.28
W
7
0
17
15.5
W
Saati
SIDDHJJ2
Saati
17
1
14
24
W
4
2
9
4.25
W
Zhin
8
1
11
13.5
L
Barik
egsdbsrg
Barik
0
8
1
0.06
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

171,244
Damage
116,126
116,126
Taken
171,244
20,514
Shielding
36,541
100,969
Healing
70,693
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Jenos
Drunk9783
Jenos
10,362
5,864
80,751
4,096
7,745
4,250
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
34,256
23,642
0
3,181
36,898
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
10,516
10,516
46,721
9,875
17,044
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
32,111
32,111
0
1,632
38,821
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
31,501
26,984
0
8,131
39,827
2,218
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Saati
SIDDHJJ2
Saati
67,569
55,036
0
2,483
17,085
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
30,157
27,557
0
5,222
26,223
14,046
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Zhin
31,655
30,255
0
286
25,246
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Barik
egsdbsrg
Barik
20,410
20,410
0
6,382
49,232
36,541
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
18,833
17,781
900
2,002
29,249
0

Damage Done by Role

Damage Taken by Role