Player Matchup

Jenos
Jenos
CryingSpirit
Jenos
Level 999
Champion Stats
23W - 30L
1,551 SR
Queue Stats
1,320W - 1,300L
1,601 Elo+
Party 1
Ash
Ash
DarkerSpore6
Ash
Level 843
Champion Stats
4W - 7L
1,391 SR
Queue Stats
472W - 467L
1,547 Elo+
Solo
Kinessa
Kinessa
DoomtheSlime
Kinessa
Level 999
Champion Stats
130W - 196L
1,548 SR
Queue Stats
1,863W - 1,871L
1,619 Elo+
Party 1
Vora
Vora
FalseHarbinger
Vora
Level 58
Champion Stats
57W - 34L
1,634 SR
Queue Stats
79W - 70L
1,594 Elo+
Solo
Saati
Saati
YvngMoney99
Saati
Level 544
Champion Stats
11W - 8L
1,561 SR
Queue Stats
956W - 931L
1,621 Elo+
Solo
Team Averages
Level 689
1,537 SR
1,597 Elo+

VS

Team Averages
Level 322
1,760 SR
1,567 Elo+
Terminus
Terminus
DiddyEpstein
Terminus
Level 48
Champion Stats
1W - 2L
1,877 SR
Queue Stats
65W - 47L
1,559 Elo+
Solo
Ying
Ying
Ligmamale
Ying
Level 280
Champion Stats
17W - 19L
1,657 SR
Queue Stats
676W - 695L
1,548 Elo+
Solo
Vora
Vora
Moomooscoper1
Vora
Level 62
Champion Stats
3W - 1L
1,993 SR
Queue Stats
75W - 64L
1,587 Elo+
Solo
Dredge
Dredge
Paladinsl-lentai
Dredge
Level 369
Champion Stats
18W - 13L
1,720 SR
Queue Stats
996W - 979L
1,534 Elo+
Solo
Khan
Khan
Snoopÿ
Khan
Level 853
Champion Stats
658W - 548L
1,552 SR
Queue Stats
1,701W - 1,678L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
4 / 4 / 20
3,252
296
13,186
13,510
7,740
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

42
3 / 4 / 17
3,063
278
47,966
56,030
62,984
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Kinessa
DoomtheSlime
Kinessa
59
14 / 6 / 10
3,331
303
59,569
27,228
0
Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 80%.

Level 4

Restore

Restore

Transporter

Heal for 12% of your maximum Health after Teleporting with Transporter.

Level 2

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.

Level 4

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.

Level 2

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

30
17 / 4 / 11
3,074
279
72,547
29,086
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

56
10 / 1 / 15
3,017
274
87,286
23,403
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Steady Predictions

Steady Predictions

Generate 3% Ultimate Charge after hitting your coin.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
DiddyEpstein
Terminus
33
3 / 8 / 4
1,491
136
23,066
68,175
0
It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Ying
60
2 / 9 / 11
1,242
113
21,175
45,771
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

53
0 / 16 / 2
1,123
102
10,823
40,476
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 300 for each enemy hit with Obliteration.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

42
6 / 6 / 5
2,496
227
48,101
38,789
3,310
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Khan
Snoopÿ
Khan
58
8 / 7 / 2
2,744
249
46,092
87,343
32,417
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 51s
Objective Time
5m 13s
121
Kill Participation
43
48
Kills
19
19
Deaths
46
73
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
4
20
3.5
W
3
4
17
2.88
L
Terminus
DiddyEpstein
Terminus
3
8
4
0.63
W
Kinessa
DoomtheSlime
Kinessa
14
6
10
3.17
W
17
4
11
5.63
L
Ying
2
9
11
0.83
L
0
16
2
0.06
L
6
6
5
1.42
L
Khan
Snoopÿ
Khan
8
7
2
1.29
W
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

280,554
Damage
149,257
149,257
Taken
280,554
70,724
Shielding
35,727
90,134
Healing
142,244
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
13,186
7,683
69,047
4,833
13,510
7,740
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
47,966
41,846
0
2,324
56,030
62,984
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
Terminus
DiddyEpstein
Terminus
23,066
11,162
0
9,513
68,175
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Kinessa
DoomtheSlime
Kinessa
59,569
50,439
0
5,144
27,228
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
72,547
57,617
0
6,677
29,086
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Ying
21,175
21,175
74,536
23,612
45,771
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
10,823
5,963
0
2,696
40,476
0
L
48,101
28,359
0
9,249
38,789
3,310
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Khan
Snoopÿ
Khan
46,092
37,432
6,232
16,406
87,343
32,417
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
87,286
68,967
0
2,109
23,403
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role