Player Matchup

Lian
Lian
Gold II
DragonFloss
Lian
Gold II
Level 436
Champion Stats
86W - 72L
1,680 SR
Queue Stats
459W - 426L
1,585 Elo+
Party 1
Ying
Ying
Gold I
ErozHver
Ying
Gold I
Level 641
Champion Stats
2W - 1L
1,536 SR
Queue Stats
58W - 55L
1,511 Elo+
Solo
Fernando
Fernando
Gold IV
OceanClock
Fernando
Gold IV
Level 999
Champion Stats
69W - 59L
1,634 SR
Queue Stats
1,022W - 1,028L
1,484 Elo+
Solo
Maeve
Maeve
Gold II
TheBirdToBlame
Maeve
Gold II
Level 359
Champion Stats
130W - 83L
1,706 SR
Queue Stats
455W - 418L
1,591 Elo+
Party 1
Mal'Damba
Mal'Damba
Silver I
lGamelOverSc
Mal'Damba
Silver I
Level 523
Champion Stats
46W - 30L
1,696 SR
Queue Stats
495W - 442L
1,480 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 592
1,650 SR
1,530 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 577
1,561 SR
1,492 Elo+
Strix
Strix
Qualifying
NitecoreDjYT
Strix
Qualifying
Level 60
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bomb King
Bomb King
Gold IV
SL1ngShoT
Bomb King
Gold IV
Level 648
Champion Stats
2W - 4L
1,546 SR
Queue Stats
185W - 173L
1,530 Elo+
Party 2
Zhin
Zhin
Platinum IV
Slayer03
Zhin
Platinum IV
Level 557
Champion Stats
2W - 2L
1,558 SR
Queue Stats
271W - 271L
1,567 Elo+
Solo
Jenos
Jenos
Gold V
Wolfgong1
Jenos
Gold V
Level 621
Champion Stats
6W - 12L
1,582 SR
Queue Stats
20W - 30L
1,435 Elo+
Solo
Inara
Inara
Gold IV
e1ek
Inara
Gold IV
Level 999
Champion Stats
409W - 331L
1,620 SR
Queue Stats
1,257W - 1,228L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
11 / 3 / 8
2,253
322
41,933
17,662
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Ying
59
4 / 2 / 24
2,314
331
35,149
16,314
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Fernando
OceanClock
Fernando
59
1 / 0 / 10
2,246
321
16,729
18,909
21,584
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

57
13 / 2 / 8
2,342
335
36,521
14,244
0
Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 50%.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 8% while at or below 40% Health.

Level 2

Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Mal'Damba
lGamelOverSc
Mal'Damba
50
9 / 2 / 10
2,226
318
35,643
20,360
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Spirit's Touch

Spirit's Touch

Slither

Increase your movement speed by 8% for 3s after using Slither.

Level 1

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 20%.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Bans
WilloTalus
Team 1 Score

4

VS

Team 2 Score

0

Bans
KhanImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
0 / 7 / 1
979
140
6,393
19,246
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

Bomb King
SL1ngShoT
Bomb King
54
2 / 10 / 0
1,194
171
18,420
35,420
0
Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.

Level 3

King's Court

King's Court

Detonate

Heal for 45 for each Sticky Bomb you Detonate.

Level 3

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 150.

Level 3

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Doomsday

Doomsday

Grumpy Bomb

Heal for 390 after using Grumpy Bomb.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Zhin
59
3 / 8 / 1
1,357
194
29,808
36,022
0
Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Jenos
Wolfgong1
Jenos
57
3 / 7 / 5
1,541
220
11,897
23,074
5,700
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
e1ek
Inara
59
1 / 7 / 1
1,252
179
20,971
52,213
5,369
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 31s
Objective Time
53s
98
Kill Participation
17
38
Kills
9
9
Deaths
39
60
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
3
8
5
W
Ying
4
2
24
8
L
0
7
1
0.07
W
Fernando
OceanClock
Fernando
1
0
10
6
L
Bomb King
SL1ngShoT
Bomb King
2
10
0
0.2
L
Zhin
3
8
1
0.44
W
13
2
8
8.5
L
Jenos
Wolfgong1
Jenos
3
7
5
0.79
L
Inara
e1ek
Inara
1
7
1
0.21
W
Mal'Damba
lGamelOverSc
Mal'Damba
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,975
Damage
87,489
87,489
Taken
165,975
21,584
Shielding
11,069
66,050
Healing
55,620
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
41,933
40,548
0
4,933
17,662
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ying
35,149
21,729
27,183
10,844
16,314
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
6,393
5,793
0
360
19,246
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
OceanClock
Fernando
16,729
8,797
0
4,238
18,909
21,584
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Bomb King
SL1ngShoT
Bomb King
18,420
17,581
0
3,432
35,420
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Zhin
29,808
24,512
0
536
36,022
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
36,521
35,419
0
2,670
14,244
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Jenos
Wolfgong1
Jenos
11,897
6,197
46,506
4,786
23,074
5,700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Inara
e1ek
Inara
20,971
16,311
0
0
52,213
5,369
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Mal'Damba
lGamelOverSc
Mal'Damba
35,643
12,067
9,441
6,741
20,360
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Damage Done by Role

Damage Taken by Role