Player Matchup

Lillith
Lillith
LoKiLow
Lillith
Level 109
Champion Stats
1W - 1L
1,691 SR
Queue Stats
18W - 17L
1,616 Elo+
Party 1
Fernando
Fernando
Segeto
Fernando
Level 113
Champion Stats
6W - 6L
1,753 SR
Queue Stats
142W - 148L
1,532 Elo+
Solo
Vora
Vora
WeeTurtle
Vora
Level 308
Champion Stats
3W - 5L
1,335 SR
Queue Stats
83W - 70L
1,593 Elo+
Solo
Saati
Saati
riverkaaa
Saati
Level 170
Champion Stats
15W - 12L
1,749 SR
Queue Stats
64W - 58L
1,632 Elo+
Party 1
Torvald
Torvald
yyoungshinobii
Torvald
Level 183
Champion Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,499 Elo+
Solo
Team Averages
Level 177
1,606 SR
1,574 Elo+

VS

Team Averages
Level 208
1,606 SR
1,514 Elo+
Tiberius
Tiberius
K-Reen77173
Tiberius
Level 313
Champion Stats
3W - 0L
1,640 SR
Queue Stats
232W - 220L
1,543 Elo+
Solo
Jenos
Jenos
NewPlayerSteam
Jenos
Level 326
Champion Stats
172W - 185L
1,610 SR
Queue Stats
426W - 397L
1,611 Elo+
Solo
Fernando
Fernando
bminkiagamer92
Fernando
Level 220
Champion Stats
34W - 20L
1,726 SR
Queue Stats
1,043W - 1,019L
1,481 Elo+
Solo
Makoa
Makoa
sashaavtomeh44
Makoa
Level 115
Champion Stats
10W - 13L
1,554 SR
Queue Stats
688W - 664L
1,468 Elo+
Solo
Vatu
Vatu
timtim871
Vatu
Level 65
Champion Stats
2W - 1L
1,500 SR
Queue Stats
64W - 66L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
LoKiLow
Lillith
59
3 / 4 / 12
2,240
224
47,624
46,206
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Fernando
Segeto
Fernando
13
4 / 7 / 8
2,212
221
44,105
87,018
58,262
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Pyre

Pyre

Weapon

Increase your maximum Ammo by 30.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vora
57
10 / 5 / 7
2,068
207
69,379
27,002
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Saati
riverkaaa
Saati
44
8 / 4 / 12
2,613
261
109,007
43,151
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

42
0 / 0 / 0
981
98
0
0
0
Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
K-Reen77173
Tiberius
54
5 / 3 / 4
2,936
294
42,445
45,073
0
Honed Senses

Honed Senses

Combat Trance

Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.

Level 3

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.

Level 3

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

34
3 / 4 / 9
3,474
347
17,669
14,035
10,295
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
59
3 / 6 / 8
3,473
347
61,873
79,443
92,853
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

55
2 / 7 / 6
3,321
332
30,720
81,076
53,752
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Vatu
50
7 / 5 / 4
3,104
310
50,670
50,488
0
Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Tranquility

Tranquility

Armor

Increase your base jump height by 120%.

Level 4

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -32s.

Level 4

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 48s
Objective Time
10m 39s
64
Kill Participation
51
25
Kills
20
20
Deaths
25
39
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tiberius
K-Reen77173
Tiberius
5
3
4
2.33
L
Lillith
LoKiLow
Lillith
3
4
12
2.25
W
3
4
9
1.88
L
Fernando
Segeto
Fernando
4
7
8
1.14
L
Vora
10
5
7
2.7
W
Fernando
3
6
8
1.17
L
Saati
riverkaaa
Saati
8
4
12
3.5
W
2
7
6
0.71
W
Vatu
7
5
4
1.8
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,115
Damage
203,377
203,377
Taken
270,115
58,262
Shielding
156,900
91,093
Healing
167,190
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tiberius
K-Reen77173
Tiberius
42,445
25,357
198
5,824
45,073
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Lillith
LoKiLow
Lillith
47,624
26,829
76,838
340
46,206
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
17,669
9,095
128,446
5,015
14,035
10,295
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Fernando
Segeto
Fernando
44,105
27,717
418
5,043
87,018
58,262
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Vora
69,379
47,103
0
8,114
27,002
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
61,873
34,195
0
2,117
79,443
92,853
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Saati
riverkaaa
Saati
109,007
86,964
0
340
43,151
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
30,720
27,520
0
12,585
81,076
53,752
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vatu
50,670
37,612
0
13,005
50,488
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role