Player Matchup
VS
Match Stats

Calibrate
Weapon
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Level 5

Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Level 5

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 50%.
Level 2

Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 40%.
Level 2

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4

Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 200.
Level 4

The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1

Level 1

Overburn
Flare
Flare lasts 1.7999999999999998s longer.
Level 3

Guerrilla Tactics
Stealth
Generate 30 Energy after getting an Elimination.
Level 2

Cooled Mags
Quick Switch
Your inactive weapon generates 4 Ammo every 2s.
Level 2

Dexterous
Quick Switch
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Level 5

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3

Unauthorized Use
Flare
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
Level 1

Future Generations
Chain Heal
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 3

Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5

Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Level 2

Arcane Focus
Spirit Link
Heal for 60 every 1s while Spirit Linked to an ally.
Level 3

Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Level 2

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Raze and Burn
Piercing Quills
Heal for 150 after hitting an enemy with Piercing Quills.
Level 3

Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 800.
Level 4

Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Level 2

Collateral Damage
Form Swap
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Level 4

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Level 2

Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Team 1 Score
1
VS
Team 2 Score
4

Despoiler
Shatterfall
Heal for 500 for each enemy hit with Shatterfall.
Level 5

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Level 3

Playing God
Power Siphon
Heal for 5% of the damage Absorbed by Power Siphon.
Level 1

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 8% based on the number of Calamity Blast charges you have stored.
Level 2

Unfeeling
Shatterfall
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Level 4

Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1

Restore
Transporter
Heal for 18% of your maximum Health after Teleporting with Transporter.
Level 3

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 40%.
Level 2

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 75%.
Level 3

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 100%.
Level 5

Bob and Weave
Transporter
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Level 2

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Level 2

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Level 2

Gloomy Nook
Armor
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 2

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Level 5

Charmed
Blood Hex
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Level 4

Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1

Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5

Flora
Armor
Increase your maximum Health by 50.
Level 1

Fauna
Armor
Increase your Movement Speed by 32% when Out of Combat.
Level 4

Antics
Weapon
Increase your Reload Speed by 15%.
Level 3

Photosynthesis
Seedling
Increase the Projectile Speed of Seedling by 12%.
Level 2

Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1

Desperation
Armor
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Level 1

Triumphant Ascension
Soul Harvest
Heal for 200 after activating Soul Harvest.
Level 2

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 75.
Level 5

Abhorrent Vista
Ignition
Reduce the Cooldown of Ignition by 2.4s.
Level 4

Abyssal Connections
Ignition
Gain a 300-Health Shield for 3s after activating Ignition.
Level 3

Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.