Player Matchup
VS
Match Stats

Level 3

Level 1

Level 2

Level 5

Level 4

Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Level 2

Unstoppable Force
Charge
Apply a Knockback of 400 to enemies hit by Charge.
Level 2

Pyre
Weapon
Increase your maximum Ammo by 30.
Level 2

Brand
Fireball
Heal for 400 for each enemy hit with Fireball.
Level 4

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Level 3

Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3

Level 1

Specter
Smoke Screen
Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Level 3

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Level 4

Healing Vapors
Smoke Screen
Heal for 375 over 2s while in Smoke Screen.
Level 3

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Level 3

Decrepify
Poison Bolts
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Level 2

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 40%.
Level 4

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3

Rampage
Armor
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Level 4

Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3

Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1

Flora
Armor
Increase your maximum Health by 150.
Level 3

Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5

Photosynthesis
Seedling
Increase the Projectile Speed of Seedling by 12%.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Germination
Seedling
Generate 2 Ammo after using Seedling.
Level 2

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1

New Resolve
Mark of Fate
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Level 1

Condemnation
Armor
Increase the Healing you do by 5% while at or below 70% Health.
Level 1

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5

The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3

Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1

Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 450.
Level 3

Phantom
Ghost Walk
Heal for 300 over the duration of Ghost Walk.
Level 3

Shamanic Might
Armor
Increase your maximum Health by 150.
Level 3

Lightning Rod
Shock Pulse
Heal for 90 for each enemy hit with Shock Pulse.
Level 3

Crackle
Healing Totem
Increase the duration of Healing Totem by 0.6000000000000001s.
Level 3

Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1

Proximity
Advance
Reduce your damage taken by 3% for 3s after activating Advance.
Level 1

Nanotechnology
Emitter
Heal for 100 every 1s while Emitter is active.
Level 2

Warden
Emitter
Increase the duration of Emitter by 2s.
Level 2

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Countermeasure
Armor
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Level 5

Level 1

Life Unlived
Second Chance
Heal for an additional 450 when using Second Chance.
Level 3

Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1

Infinity Engine
Stasis Field
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Level 1

Lessons of the Past
Setback
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Level 5

Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2.5s.
Level 5

Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.