Player Matchup

Fernando
Fernando
ApoloGod87
Fernando
Level 128
Champion Stats
1W - 4L
1,382 SR
Queue Stats
3W - 7L
1,335 Elo+
Party 1
Dredge
Dredge
DerangedClown
Dredge
Level 128
Champion Stats
0W - 2L
1,312 SR
Queue Stats
2W - 5L
1,384 Elo+
Party 1
Tyra
Tyra
FancypantsCat
Tyra
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Seris
Seris
FistShow
Seris
Level 131
Champion Stats
5W - 10L
1,539 SR
Queue Stats
55W - 65L
1,486 Elo+
Party 2
Vatu
Vatu
rarefied_tonne7
Vatu
Level 68
Champion Stats
6W - 8L
1,360 SR
Queue Stats
96W - 95L
1,484 Elo+
Party 2
Team Averages
Level 94
1,419 SR
1,438 Elo+

VS

Team Averages
Level 359
1,627 SR
1,526 Elo+
Skye
Skye
Andryouscha
Skye
Level 191
Champion Stats
62W - 58L
1,583 SR
Queue Stats
408W - 384L
1,475 Elo+
Solo
Ruckus
Ruckus
Attempt3dYt
Ruckus
Level 143
Champion Stats
5W - 0L
1,717 SR
Queue Stats
49W - 57L
1,532 Elo+
Solo
Barik
Barik
DropItLikeItsHot
Barik
Level 283
Champion Stats
419W - 423L
1,595 SR
Queue Stats
726W - 663L
1,534 Elo+
Solo
Octavia
Octavia
PerseyJackson
Octavia
Level 224
Champion Stats
2W - 2L
1,678 SR
Queue Stats
159W - 145L
1,539 Elo+
Solo
Io
Io
tmm3105
Io
Level 952
Champion Stats
79W - 74L
1,564 SR
Queue Stats
753W - 770L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
ApoloGod87
Fernando
43
5 / 12 / 5
2,998
250
29,303
99,350
72,702
Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

53
3 / 16 / 9
2,461
205
60,573
44,942
4,433
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.

Level 2

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

9
3 / 14 / 5
1,773
148
22,252
44,394
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Seris
FistShow
Seris
53
9 / 7 / 12
3,102
259
72,258
57,203
0
Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 8.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Level 1

42
3 / 13 / 4
2,094
175
26,919
52,410
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 160.

Level 4

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 18% for 2s after activating Shadow Bombs.

Level 3

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
22 / 12 / 8
4,103
342
74,814
39,633
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Ruckus
41
11 / 7 / 19
3,634
303
63,044
68,643
33,245
Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

Countermeasure

Countermeasure

Armor

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.

Level 4

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 15%.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

43
9 / 2 / 25
3,448
287
53,000
58,460
88,519
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Octavia
55
15 / 2 / 13
3,354
280
68,913
17,164
17,825
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 20%.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

58
5 / 0 / 27
3,889
324
38,528
27,405
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Restored Faith

Restored Faith

Moonlight

Heal for 20 every time you Heal an ally with Moonlight.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 3% Moonlight every 1s while not using Moonlight.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 13s
Objective Time
10m 59s
58
Kill Participation
154
23
Kills
62
62
Deaths
23
35
Assists
92
Player
Kills
Deaths
Assists
KDA
W
22
12
8
2.17
L
Fernando
ApoloGod87
Fernando
5
12
5
0.63
W
Ruckus
11
7
19
2.93
L
3
16
9
0.47
W
9
2
25
10.75
L
3
14
5
0.39
L
Seris
FistShow
Seris
9
7
12
2.14
W
Octavia
15
2
13
10.75
L
3
13
4
0.38
W
5
0
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

211,305
Damage
298,299
298,299
Taken
211,305
77,135
Shielding
139,589
105,772
Healing
132,809
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
74,814
45,617
0
1,821
39,633
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
ApoloGod87
Fernando
29,303
17,023
0
7,052
99,350
72,702
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ruckus
63,044
51,995
0
4,912
68,643
33,245
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
60,573
51,260
2,332
1,125
44,942
4,433
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
53,000
53,000
0
4,735
58,460
88,519
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
22,252
16,548
0
2,516
44,394
0
L
Seris
FistShow
Seris
72,258
58,685
43,121
31,602
57,203
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Octavia
68,913
60,400
300
2,673
17,164
17,825
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
26,919
23,422
0
18,024
52,410
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
38,528
36,125
93,069
25,299
27,405
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role