Player Matchup

Inara
Inara
BdeBR
Inara
Level 77
Champion Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,383 Elo+
Solo
Octavia
Octavia
II00000II
Octavia
Level 48
Champion Stats
1W - 4L
1,411 SR
Queue Stats
59W - 78L
1,387 Elo+
Solo
Vatu
Vatu
JooBR20
Vatu
Level 47
Champion Stats
0W - 1L
1,500 SR
Queue Stats
126W - 100L
1,560 Elo+
Solo
Ying
Ying
NewStarkr
Ying
Level 263
Champion Stats
10W - 8L
1,629 SR
Queue Stats
60W - 48L
1,600 Elo+
Solo
Jenos
Jenos
RagnarThander
Jenos
Level 210
Champion Stats
125W - 125L
1,551 SR
Queue Stats
831W - 792L
1,590 Elo+
Solo
Team Averages
Level 129
1,518 SR
1,504 Elo+

VS

Team Averages
Level 70
1,556 SR
1,485 Elo+
Fernando
Fernando
Gord0Misil
Fernando
Level 35
Champion Stats
11W - 8L
1,693 SR
Queue Stats
55W - 65L
1,463 Elo+
Party 2
Kasumi
Kasumi
LastBoy1857
Kasumi
Level 26
Champion Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,517 Elo+
Party 1
Ying
Ying
Panchardo
Ying
Level 32
Champion Stats
67W - 59L
1,551 SR
Queue Stats
97W - 101L
1,460 Elo+
Party 2
Ruckus
Ruckus
PiiraH
Ruckus
Level 188
Champion Stats
4W - 6L
1,400 SR
Queue Stats
170W - 140L
1,506 Elo+
Solo
Octavia
Octavia
mano nome
Octavia
Level 69
Champion Stats
9W - 4L
1,639 SR
Queue Stats
37W - 43L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
BdeBR
Inara
51
13 / 7 / 8
3,871
277
80,880
174,130
38,212
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Octavia
II00000II
Octavia
52
7 / 8 / 9
2,469
176
75,185
58,970
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Vatu
JooBR20
Vatu
37
6 / 8 / 6
2,026
145
54,438
42,699
0
Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Gaze

Shadow's Gaze

Shadow Bombs

Heal for 160 after activating Shadow Bombs.

Level 4

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Ying
46
3 / 7 / 17
2,886
206
33,128
36,315
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

55
5 / 5 / 18
2,617
187
34,078
38,959
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Gord0Misil
Fernando
20
2 / 4 / 8
4,671
334
35,570
73,806
135,944
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Kasumi
15
8 / 12 / 8
3,523
252
69,602
53,369
0
Deadly Prey

Deadly Prey

Increase your Movement Speed by 40% for 2s after Body and Soul ends.

Level 4

Limitless

Limitless

Decrease the Cooldown of Body and Soul by 2.4s.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Moonlit Haunting

Moonlit Haunting

Heal for 68 every 0.25s during Body and Soul.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Ying
13
5 / 6 / 17
4,455
318
63,860
40,606
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Ruckus
PiiraH
Ruckus
50
10 / 5 / 15
4,169
298
106,162
70,432
18,291
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Octavia
mano nome
Octavia
39
10 / 7 / 6
3,731
267
75,879
39,496
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 18s
Objective Time
16m 28s
92
Kill Participation
89
34
Kills
35
35
Deaths
34
58
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Inara
BdeBR
Inara
13
7
8
2.43
W
Fernando
Gord0Misil
Fernando
2
4
8
1.5
L
Octavia
II00000II
Octavia
7
8
9
1.44
L
Vatu
JooBR20
Vatu
6
8
6
1.13
W
Kasumi
8
12
8
1
L
Ying
3
7
17
1.64
W
Ying
5
6
17
2.25
W
Ruckus
PiiraH
Ruckus
10
5
15
3.5
L
5
5
18
2.8
W
Octavia
mano nome
Octavia
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

277,709
Damage
351,073
351,073
Taken
277,709
38,212
Shielding
154,235
238,859
Healing
145,047
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
BdeBR
Inara
80,880
62,687
0
13,515
174,130
38,212
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Fernando
Gord0Misil
Fernando
35,570
29,897
0
11,206
73,806
135,944
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Octavia
II00000II
Octavia
75,185
60,655
717
10,221
58,970
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Vatu
JooBR20
Vatu
54,438
38,652
0
6,726
42,699
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Kasumi
69,602
57,349
1,632
8,211
53,369
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Ying
33,128
33,128
95,524
14,916
36,315
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ying
63,860
38,360
92,928
22,337
40,606
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ruckus
PiiraH
Ruckus
106,162
85,867
0
1,920
70,432
18,291
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
34,078
9,895
79,204
18,036
38,959
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Octavia
mano nome
Octavia
75,879
74,528
853
5,960
39,496
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role