Player Matchup

Makoa
Makoa
Silver IV
AbsurdConception
Makoa
Silver IV
Level 222
Champion Stats
8W - 9L
1,598 SR
Queue Stats
212W - 194L
1,523 Elo+
Party 1
Sha Lin
Sha Lin
Gold I
ChocaTube
Sha Lin
Gold I
Level 545
Champion Stats
3W - 3L
1,684 SR
Queue Stats
225W - 215L
1,587 Elo+
Party 2
Corvus
Corvus
Gold V
PACO01WORLD
Corvus
Gold V
Level 812
Champion Stats
112W - 88L
1,664 SR
Queue Stats
1,250W - 1,229L
1,472 Elo+
Solo
Koga
Koga
Platinum IV
PraiWhist
Koga
Platinum IV
Level 534
Champion Stats
1W - 2L
1,291 SR
Queue Stats
238W - 227L
1,587 Elo+
Party 2
Ash
Ash
Gold II
itzblitz82_ttv
Ash
Gold II
Level 220
Champion Stats
3W - 2L
1,751 SR
Queue Stats
120W - 95L
1,542 Elo+
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 467
1,598 SR
1,542 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 762
1,591 SR
1,443 Elo+
Jenos
Jenos
Gold II
Arcka07_Knight
Jenos
Gold II
Level 774
Champion Stats
29W - 23L
1,612 SR
Queue Stats
202W - 206L
1,489 Elo+
Solo
Nyx
Nyx
Silver III
Imperor01
Nyx
Silver III
Level 40
Champion Stats
5W - 2L
1,806 SR
Queue Stats
20W - 25L
1,435 Elo+
Solo
Ruckus
Ruckus
Gold III
Iron_MaidenCALI
Ruckus
Gold III
Level 999
Champion Stats
2W - 5L
1,475 SR
Queue Stats
948W - 974L
1,399 Elo+
Party 3
Tyra
Tyra
Gold III
Mazorca_00
Tyra
Gold III
Level 999
Champion Stats
219W - 166L
1,554 SR
Queue Stats
697W - 667L
1,434 Elo+
Party 3
Skye
Skye
Silver I
anpham3012
Skye
Silver I
Level 999
Champion Stats
4W - 2L
1,507 SR
Queue Stats
25W - 28L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
7 / 8 / 16
2,965
270
28,100
96,500
21,903
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Sha Lin
ChocaTube
Sha Lin
56
12 / 5 / 16
3,157
287
82,553
36,617
0
Strike True

Strike True

Crippling Arrow

Heal for 140 after hitting an enemy with Crippling Arrow.

Level 2

Run Them Down

Run Them Down

Crippling Arrow

Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.

Level 3

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 1.7999999999999998s.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Corvus
53
2 / 2 / 39
4,892
445
13,889
16,035
600
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

New Resolve

New Resolve

Mark of Fate

Grant a 40-Health Shield to an ally for 2s when you Mark them.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Koga
59
22 / 4 / 9
3,743
340
86,887
43,248
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Gale Storm

Gale Storm

Skewer

Generate 25% Energy after earning a Killing Blow with Skewer.

Level 2

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

59
9 / 2 / 23
4,177
380
58,020
100,144
44,730
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 16% for 2s after using Shoulder Bash.

Level 2

Fervor

Fervor

Armor

Increase your maximum Ammo by 3.

Level 3

Level 1

Bans
AzaanKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
VoraFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
0 / 5 / 12
1,354
123
17,384
21,229
10,465
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

23
3 / 11 / 6
2,163
197
65,855
65,189
34,839
Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 80%.

Level 4

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 1

Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 12%.

Level 1

Abyssal Breach

Abyssal Breach

Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.

Level 1

59
4 / 12 / 5
2,580
235
51,600
91,737
58,437
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 7%.

Level 1

Level 1

59
7 / 10 / 9
2,495
227
90,115
46,905
0
Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 500 over 2s.

Level 5

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 0.6s.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 20%.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

57
7 / 14 / 5
2,185
199
67,590
44,389
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 2.

Level 1

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 8s
Objective Time
3m 21s
155
Kill Participation
58
52
Kills
21
21
Deaths
52
103
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
8
16
1.88
L
0
5
12
1.2
W
Sha Lin
ChocaTube
Sha Lin
12
5
16
4
L
3
11
6
0.55
L
4
12
5
0.54
L
7
10
9
1.15
W
Corvus
2
2
39
10.75
W
Koga
22
4
9
6.63
L
7
14
5
0.68
W
9
2
23
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

269,449
Damage
292,544
292,544
Taken
269,449
67,233
Shielding
103,741
194,422
Healing
132,655
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
28,100
25,024
0
2,257
96,500
21,903

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
17,384
15,477
100,050
8,279
21,229
10,465
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Sha Lin
ChocaTube
Sha Lin
82,553
75,436
0
1,907
36,617
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
65,855
39,156
1,083
5,172
65,189
34,839
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
51,600
37,555
0
5,143
91,737
58,437
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
90,115
52,915
0
2,629
46,905
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Corvus
13,889
12,237
173,443
4,594
16,035
600

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Koga
86,887
78,244
0
6,673
43,248
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
67,590
30,879
1,640
8,659
44,389
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
58,020
52,822
0
5,548
100,144
44,730
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role