Player Matchup
VS
Match Stats

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 14%.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Conditioned
Armor
Increase your Movement Speed by 12%.
Level 4

Well-Oiled
Weapon
Increase your Reload Speed by 20%.
Level 4

Warrants Out
Combat Slide
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Level 2

Justice Served
Retribution
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 3

Inescapable
Retribution
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Level 2

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Level 1

Double-Time
Rocket Boots
Heal for 150 every 1s for 3s after activating Rocket Boots.
Level 3

Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3

Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4

Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 4

Contemplation
Dash
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 3

Gathering Shadow
Ambush
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 2

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Tools of Salvation
Increase your maximum Health by 750.
Level 5

Gathering Power
Heal for 70 for each enemy hit with Reckoning.
Level 1

Eternal Strife
Using an ability above Ire threshold Heals you for 150.
Level 2

Solemn Watch
Increase the distance traveled by Conviction by 12%.
Level 2

Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Hide
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Level 4

Closing Time
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Level 1

Sure Shot
Increase your Ultimate charge rate by 9%.
Level 3

Designer Armor
Increase your maximum Health by 160.
Level 4

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Something to Prove
Armor
Generate 40% Energy after falling to or below 50% Health.
Level 4

Tenacious
Shadow Step
Heal for 40 after activating Shadow Step.
Level 1

Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 6 Ammo every 1s.
Level 1

Guild Tactics
Skewer
Heal for 800 after hitting at least one enemy with Skewer.
Level 5

Gale Storm
Skewer
Generate 50% Energy after earning a Killing Blow with Skewer.
Level 4

Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1

Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 6%.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Level 1

Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Level 3

Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Level 5

Charmed
Blood Hex
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Level 5

Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5

Air-Cooled
Advance
Heal for 80 after activating Advance.
Level 1

Dampener
Armor
Increase your maximum Health by 450.
Level 3

Opulence
Missile Launcher
Heal 60 health for each player hit by Missile Launcher.
Level 1

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5

Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1

Unfeeling
Shatterfall
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Level 4

Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 10%.
Level 1

It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Level 4

Blood and Stone
Shatterfall
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Level 3

Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.