Player Matchup
VS
Match Stats

Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 600.
Level 3

Collateral Damage
Form Swap
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Level 1

Raze and Burn
Piercing Quills
Heal for 150 after hitting an enemy with Piercing Quills.
Level 3

Violent Birth
Hardening
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Level 5

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Level 3

Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

New Purpose
Armor
Increase your maximum Health by 100.
Level 2

Ruthless Elegance
Obliteration
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Level 3

Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Level 3

The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3

Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Level 3

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3

Grand Design
Mark of Fate
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 3

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1

King's New Cloak
Armor
Increase your maximum Health by 150.
Level 3

Reinforced Casing
Armor
Increase your maximum Ammo by 4.
Level 4

Royal Decree
Detonate
Increase your Reload Speed by 12% for 3s after using Detonate.
Level 3

Shock and Awe
Detonate
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Level 4

Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1

Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Pyre
Weapon
Increase your maximum Ammo by 15.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1

Immovable Object
Armor
Increase your Healing received from others by 15% while at or below 50% Health.
Level 3

Last Stand
Shield
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Level 5

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 1.2s.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1

Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Level 4

Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 40%.
Level 5

Indomitable
Armor
Gain 30% Lifesteal.
Level 3

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1

Fervor
Armor
Increase your maximum Ammo by 1.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5

Level 1

Cooling Runes
Frost Bolt
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Level 4

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Level 4

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Level 1

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 20%.
Level 1

Affinity
Elemental Shift
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Level 5

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1

Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2

Brave and Bold
Armor
Increase your maximum Health by 300.
Level 2

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5

Field Deploy
Turret
Heal for 60 each time one of your base Turrets hits an enemy.
Level 3

Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.