Player Matchup

Jenos
Jenos
JuanTobon
Jenos
Level 22
Champion Stats
0W - 3L
1,284 SR
Queue Stats
5W - 3L
1,603 Elo+
Solo
Vivian
Vivian
MadManBunji7
Vivian
Level 533
Champion Stats
3W - 3L
1,570 SR
Queue Stats
87W - 96L
1,488 Elo+
Solo
Koga
Koga
Murcro
Koga
Level 999
Champion Stats
5W - 7L
1,592 SR
Queue Stats
158W - 250L
1,490 Elo+
Solo
Vora
Vora
TopRaumen
Vora
Level 590
Champion Stats
32W - 55L
1,483 SR
Queue Stats
418W - 442L
1,524 Elo+
Solo
Fernando
Fernando
TouchdowNFL
Fernando
Level 332
Champion Stats
0W - 1L
1,905 SR
Queue Stats
6W - 2L
1,719 Elo+
Solo
Team Averages
Level 495
1,567 SR
1,565 Elo+

VS

Team Averages
Level 534
1,568 SR
1,558 Elo+
Dredge
Dredge
AFSBH
Dredge
Level 596
Champion Stats
115W - 105L
1,614 SR
Queue Stats
401W - 463L
1,588 Elo+
Solo
Zhin
Zhin
FakeToaster37
Zhin
Level 182
Champion Stats
16W - 12L
1,544 SR
Queue Stats
100W - 74L
1,557 Elo+
Solo
Fernando
Fernando
HughJongus
Fernando
Level 854
Champion Stats
12W - 11L
1,590 SR
Queue Stats
1,863W - 1,642L
1,540 Elo+
Solo
Ying
Ying
LarG
Ying
Level 999
Champion Stats
1,530W - 1,079L
1,636 SR
Queue Stats
2,684W - 2,922L
1,591 Elo+
Solo
Octavia
Octavia
T3STIFY
Octavia
Level 40
Champion Stats
2W - 0L
1,456 SR
Queue Stats
10W - 8L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
JuanTobon
Jenos
15
2 / 5 / 5
3,842
549
21,014
36,481
9,420
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Vivian
49
1 / 15 / 1
2,502
357
20,042
39,267
13,465
Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 40% while using Precision Sights.

Level 2

Hidden Reserves

Hidden Reserves

Precision Sights

Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.

Level 5

Lightweight Alloy

Lightweight Alloy

Precision Sights

Bring up Precision Sights 30% faster.

Level 2

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.

Level 5

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 50.

Level 1

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

Koga
Murcro
Koga
59
4 / 6 / 3
3,555
508
46,706
38,582
0
Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 24 Ammo every 1s.

Level 4

Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 10 Ammo after activating Shadow Step.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Vora
60
1 / 11 / 3
1,481
212
15,306
34,963
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
TouchdowNFL
Fernando
56
2 / 8 / 4
3,689
527
34,855
71,076
115,968
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
AFSBH
Dredge
59
14 / 3 / 14
3,728
533
69,446
23,866
1,761
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

34
10 / 2 / 7
3,392
485
42,522
31,484
0
Malice

Malice

Armor

Increase your Reload Speed by 40%.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Fernando
HughJongus
Fernando
58
6 / 2 / 12
3,687
527
31,876
56,230
49,511
Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
LarG
Ying
60
6 / 0 / 22
3,758
537
35,783
9,777
0
Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Octavia
T3STIFY
Octavia
29
9 / 3 / 9
3,791
542
40,742
16,566
900
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Air Supremacy

Air Supremacy

Reduce damage taken by 10% for 2.5s after activating Commanding Leap.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 12%.

Level 3

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 19s
Objective Time
7m 10s
26
Kill Participation
109
10
Kills
45
45
Deaths
10
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Dredge
AFSBH
Dredge
14
3
14
7
W
10
2
7
6.75
W
Fernando
HughJongus
Fernando
6
2
12
6
L
Jenos
JuanTobon
Jenos
2
5
5
0.9
W
Ying
LarG
Ying
6
0
22
17
L
Vivian
1
15
1
0.1
L
Koga
Murcro
Koga
4
6
3
0.92
W
Octavia
T3STIFY
Octavia
9
3
9
4.5
L
Vora
1
11
3
0.23
L
Fernando
TouchdowNFL
Fernando
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,923
Damage
220,369
220,369
Taken
137,923
138,853
Shielding
52,172
99,726
Healing
103,165
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
AFSBH
Dredge
69,446
30,103
0
11,198
23,866
1,761
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
42,522
32,578
132
11,075
31,484
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
HughJongus
Fernando
31,876
17,788
0
6,570
56,230
49,511
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Jenos
JuanTobon
Jenos
21,014
14,821
67,193
25,486
36,481
9,420
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ying
LarG
Ying
35,783
16,420
61,651
9,646
9,777
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vivian
20,042
19,188
0
0
39,267
13,465
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Koga
Murcro
Koga
46,706
40,106
0
3,293
38,582
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
Octavia
T3STIFY
Octavia
40,742
32,575
1,801
1,092
16,566
900
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Vora
15,306
6,621
0
3,203
34,963
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
TouchdowNFL
Fernando
34,855
24,755
0
551
71,076
115,968
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role