Player Matchup
VS
Match Stats

Memento
Weapon
Increase your maximum Ammo by 5.
Level 1

Something to Prove
Armor
Generate 30% Energy after falling to or below 50% Health.
Level 3

Raw Talent
Agility
Increase the Movement Speed boost of Agility by 12%.
Level 3

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Wanted
Agility
Regenerate 12 Ammo every 1s while Agility is active.
Level 3

Level 1

New Purpose
Armor
Increase your maximum Health by 150.
Level 3

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 0.6s.
Level 1

What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Level 1

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Level 4

Level 5

Level 2

Level 1

Level 3

Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.4s.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Fuel Reserves
Advance
Increase the travel distance of Advance by 21%.
Level 3

Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Metal March
Missile Launcher
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Level 2

Proximity
Advance
Reduce your damage taken by 6% for 3s after activating Advance.
Level 2

Level 1

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1

Abyss Walker
Nether Step
Heal for 200 after activating Nether Step.
Level 5

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Level 3

Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Level 1

War Machine
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4

Indomitable
Armor
Gain 40% Lifesteal.
Level 4

Fervor
Armor
Increase your maximum Ammo by 2.
Level 2

Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1

Level 1

Pyre
Weapon
Increase your maximum Ammo by 45.
Level 3

Launch
Charge
Increase the travel distance of Charge by 30%.
Level 2

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Brand
Fireball
Heal for 300 for each enemy hit with Fireball.
Level 3

Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1

Superiority
Armor
Increase your maximum Ammo by 1.
Level 1

Present Arms
Presence
Heal for 300 after using Presence.
Level 3

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.