Player Matchup

Saati
Saati
NlN0
Saati
Level 34
Champion Stats
3W - 3L
1,505 SR
Queue Stats
33W - 30L
1,555 Elo+
Solo
Dredge
Dredge
Panika055
Dredge
Level 129
Champion Stats
53W - 47L
1,562 SR
Queue Stats
290W - 265L
1,569 Elo+
Solo
Zhin
Zhin
SiniyDayn
Zhin
Level 36
Champion Stats
14W - 17L
1,471 SR
Queue Stats
54W - 60L
1,494 Elo+
Solo
Jenos
Jenos
WeasleyCZE
Jenos
Level 100
Champion Stats
11W - 8L
1,608 SR
Queue Stats
211W - 148L
1,616 Elo+
Solo
Inara
Inara
sarahinkaQT
Inara
Level 629
Champion Stats
104W - 76L
1,667 SR
Queue Stats
1,253W - 1,245L
1,602 Elo+
Solo
Team Averages
Level 186
1,563 SR
1,567 Elo+

VS

Team Averages
Level 257
1,640 SR
1,563 Elo+
Strix
Strix
DuckSolider
Strix
Level 52
Champion Stats
6W - 4L
1,657 SR
Queue Stats
18W - 17L
1,484 Elo+
Solo
Jenos
Jenos
Fuolega
Jenos
Level 478
Champion Stats
259W - 264L
1,543 SR
Queue Stats
735W - 721L
1,545 Elo+
Solo
Makoa
Makoa
HellCatPlay
Makoa
Level 543
Champion Stats
7W - 4L
1,666 SR
Queue Stats
200W - 174L
1,626 Elo+
Solo
Dredge
Dredge
PapaSympo
Dredge
Level 76
Champion Stats
26W - 19L
1,590 SR
Queue Stats
269W - 239L
1,542 Elo+
Solo
Corvus
Corvus
jorikbou
Corvus
Level 134
Champion Stats
13W - 7L
1,743 SR
Queue Stats
142W - 118L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
NlN0
Saati
29
0 / 15 / 2
2,034
136
27,485
48,280
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 10%.

Level 1

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Dredge
Panika055
Dredge
53
9 / 10 / 5
3,632
242
97,819
42,478
1,350
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Zhin
28
6 / 12 / 7
3,299
220
60,177
62,334
0
Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

Jenos
36
7 / 10 / 15
4,187
279
40,565
58,131
5,714
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 4

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 28%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
8 / 11 / 6
3,986
266
70,883
119,784
11,947
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
4 / 7 / 10
2,498
167
49,211
47,149
0
Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 4 Ammo every 2s.

Level 2

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 20%.

Level 1

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 5.

Level 5

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 20% for 2s after entering Stealth.

Level 2

Bushwhack

Bushwhack

Quick Switch

Swapping to your Pistol grants 50% Lifesteal for 3s.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Jenos
Fuolega
Jenos
44
11 / 1 / 34
4,685
312
28,317
13,517
18,190
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

58
9 / 7 / 15
3,224
215
82,022
113,004
83,847
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.

Level 1

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Dredge
PapaSympo
Dredge
39
19 / 7 / 12
3,317
221
84,381
57,629
3,100
Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Abyss Cannon

Abyss Cannon

Broadside

Generate 2 Ammo for each enemy hit by Broadside.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 2.4s.

Level 2

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Corvus
jorikbou
Corvus
25
15 / 8 / 20
3,010
201
87,076
65,630
4,328
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 150.

Level 3

Magistrate's Might

Magistrate's Might

Armor

Gain a 650-Health Shield for 3s after dropping to or below 35% Health.

Level 5

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 2.5s after using Projection.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 48s
Objective Time
4m 15s
65
Kill Participation
149
30
Kills
58
58
Deaths
30
35
Assists
91
Player
Kills
Deaths
Assists
KDA
L
4
7
10
1.29
L
Jenos
Fuolega
Jenos
11
1
34
28
L
9
7
15
2.36
W
Saati
NlN0
Saati
0
15
2
0.07
W
Dredge
Panika055
Dredge
9
10
5
1.15
L
Dredge
PapaSympo
Dredge
19
7
12
3.57
W
Zhin
6
12
7
0.79
W
Jenos
7
10
15
1.45
L
Corvus
jorikbou
Corvus
15
8
20
3.13
W
8
11
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

296,929
Damage
331,007
331,007
Taken
296,929
19,011
Shielding
109,465
152,829
Healing
179,363
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
49,211
48,722
0
2,116
47,149
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Jenos
Fuolega
Jenos
28,317
17,106
141,529
10,082
13,517
18,190

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
82,022
78,831
0
60
113,004
83,847
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Saati
NlN0
Saati
27,485
22,297
0
4,892
48,280
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Dredge
Panika055
Dredge
97,819
51,701
0
9,019
42,478
1,350
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Dredge
PapaSympo
Dredge
84,381
54,763
0
12,676
57,629
3,100
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Zhin
60,177
46,293
0
15,101
62,334
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Jenos
40,565
25,192
85,756
35,126
58,131
5,714
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Corvus
jorikbou
Corvus
87,076
59,027
9,326
3,574
65,630
4,328
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
70,883
58,040
0
2,935
119,784
11,947
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role