Player Matchup

VII
VII
Gold I
Deprimido12
VII
Gold I
Level 212
Champion Stats
79W - 64L
1,640 SR
Queue Stats
302W - 272L
1,517 Elo+
Solo
Atlas
Atlas
Gold I
E_Knight0828
Atlas
Gold I
Level 999
Champion Stats
31W - 40L
1,540 SR
Queue Stats
420W - 428L
1,460 Elo+
Party 1
Ying
Ying
Gold III
K9Krazed
Ying
Gold III
Level 382
Champion Stats
13W - 17L
1,560 SR
Queue Stats
547W - 512L
1,546 Elo+
Solo
Saati
Saati
Platinum V
Tom_thegod23
Saati
Platinum V
Level 708
Champion Stats
10W - 7L
1,651 SR
Queue Stats
141W - 117L
1,533 Elo+
Party 1
Ash
Ash
Bronze II
cameron562
Ash
Bronze II
Level 80
Champion Stats
2W - 2L
1,395 SR
Queue Stats
6W - 5L
1,497 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 476
1,557 SR
1,510 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 641
1,608 SR
1,508 Elo+
Maeve
Maeve
Gold IV
Dulceariana
Maeve
Gold IV
Level 449
Champion Stats
9W - 9L
1,595 SR
Queue Stats
197W - 194L
1,492 Elo+
Party 2
Nyx
Nyx
Gold IV
EJJR DIADEMA
Nyx
Gold IV
Level 999
Champion Stats
6W - 6L
1,610 SR
Queue Stats
476W - 489L
1,470 Elo+
Solo
Seris
Seris
Platinum V
InVagWeThrust
Seris
Platinum V
Level 576
Champion Stats
80W - 65L
1,607 SR
Queue Stats
650W - 643L
1,580 Elo+
Solo
Inara
Inara
Gold III
caamana
Inara
Gold III
Level 999
Champion Stats
437W - 471L
1,499 SR
Queue Stats
1,042W - 1,072L
1,443 Elo+
Party 2
Platinum III
luisrivera123
Unknown
Platinum III
Level 184
Champion Stats
14W - 13L
1,731 SR
Queue Stats
700W - 632L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
10 / 2 / 8
2,256
322
43,057
19,712
1,610
Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

Equivocate

Equivocate

Grappling Hook

Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.

Level 2

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

58
6 / 0 / 11
2,176
311
45,142
49,833
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 80 every 1s for 3s after activating Stasis Field.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ying
58
2 / 0 / 17
2,479
354
9,013
8,785
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
13 / 0 / 12
2,613
373
72,545
17,981
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

45
4 / 1 / 8
2,353
336
27,574
30,837
7,527
Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.2s.

Level 2

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Thrive

Thrive

Shoulder Bash

Heal for 600 after hitting an enemy with Shoulder Bash.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Bans
KinessaKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
VoraMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
0 / 9 / 1
724
103
20,728
35,852
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 3s.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

59
0 / 7 / 1
1,121
160
23,514
45,725
7,504
Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 20%.

Level 4

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 400

Level 2

True Freedom

True Freedom

You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 3

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

53
1 / 4 / 2
1,672
239
24,875
25,335
0
Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Level 1

Inara
caamana
Inara
42
1 / 7 / 1
1,382
197
34,925
60,832
11,336
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

56
1 / 9 / 0
1,115
159
23,106
29,587
980

Level 4

Level 2

Level 2

Level 2

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 21s
Objective Time
1m 22s
91
Kill Participation
8
35
Kills
3
3
Deaths
36
56
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
L
0
9
1
0.06
L
0
7
1
0.07
W
6
0
11
11.5
L
1
4
2
0.5
W
Ying
2
0
17
10.5
W
13
0
12
19
L
Inara
caamana
Inara
1
7
1
0.21
W
4
1
8
8
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

197,331
Damage
127,148
127,148
Taken
197,331
9,137
Shielding
19,820
107,572
Healing
91,479
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
43,057
36,509
1,781
5,925
19,712
1,610

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
20,728
18,728
0
2,565
35,852
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
23,514
20,072
0
416
45,725
7,504
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
45,142
45,142
0
2,728
49,833
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
24,875
20,935
66,413
14,155
25,335
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
9,013
9,013
85,029
8,710
8,785
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
72,545
58,904
0
675
17,981
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Inara
caamana
Inara
34,925
29,405
0
7,930
60,832
11,336
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

W
27,574
23,619
0
2,724
30,837
7,527
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
23,106
12,846
0
0
29,587
980
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role