Player Matchup
VS
Match Stats

Designer Armor
Increase your maximum Health by 200.
Level 5

Closing Time
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Level 1

Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1

Bullet Hopper
Increase your maximum Ammo by 5.
Level 5

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Level 3

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Level 3

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Level 2

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Level 3

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Excessive Force
Weapon
Increase your maximum Ammo by 15.
Level 5

Vigorous Defense
Bulwark
Heal for 25 every 1s while Bulwark is active.
Level 1

Lifetaker
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3

Platemail
Armor
Increase your maximum Health by 750.
Level 5

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

Overflowing Delights
Swarm
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Level 5

Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 15%.
Level 3

Tainted Form
Weapon
Gain 1% of Max Health when hitting a marked enemy.
Level 1

Gloomy Nook
Armor
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 1

Blood Sense
Blood Hex
Hitting an enemy with Blood Hex will Reveal them to your team for 2.5s.
Level 5

Level 1

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5

Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1

Aico Forces
Chain Heal
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 2

Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2

Arcane Focus
Spirit Link
Heal for 100 every 1s while Spirit Linked to an ally.
Level 5

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Team 1 Score
2
VS
Team 2 Score
4

Celestial Body
Armor
Increase your maximum Health by 100.
Level 2

Swift Arrows
Moonlight
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Level 4

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Level 2

Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3

Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4

Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1

Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4

Survivalist
Armor
Increase your maximum Health by 50.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Level 4

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Liminal Passage
Slither
Increase the travel distance of Slither by 30%.
Level 3

Ritual Magic
Mending Spirits
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Level 2

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4

Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 0.8s.
Level 1

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

Hulking Strength
Commander's Grab
Reduce the Cooldown of Commander's Grab by 3s.
Level 5

Lifetaker
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Hopeguard
Bulwark
Increase your Healing received by 18% while your Bulwark is active.
Level 3

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3

Close and Personal
Commander's Grab
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Level 3

Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
