Player Matchup

Inara
Inara
Platinum II
MechanikMato
Inara
Platinum II
Level 999
Champion Stats
121W - 97L
1,681 SR
Queue Stats
1,511W - 1,428L
1,571 Elo+
Solo
Saati
Saati
Gold II
PadalinMcCann
Saati
Gold II
Level 189
Champion Stats
8W - 11L
1,525 SR
Queue Stats
333W - 324L
1,492 Elo+
Party 1
Ruckus
Ruckus
Platinum V
PauleyCDGN
Ruckus
Platinum V
Level 132
Champion Stats
9W - 9L
1,614 SR
Queue Stats
116W - 102L
1,559 Elo+
Party 1
Jenos
Jenos
Platinum V
Rhenium2024
Jenos
Platinum V
Level 156
Champion Stats
135W - 132L
1,552 SR
Queue Stats
549W - 546L
1,497 Elo+
Solo
Lex
Lex
Qualifying
oroovu
Lex
Qualifying
Level 36
Champion Stats
0W - 1L
1,553 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 302
1,585 SR
1,524 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 459
1,667 SR
1,522 Elo+
Cassie
Cassie
Gold II
RSKPZ
Cassie
Gold II
Level 999
Champion Stats
53W - 57L
1,588 SR
Queue Stats
637W - 618L
1,548 Elo+
Solo
Rei
Rei
Gold II
Thomas-DeGude
Rei
Gold II
Level 672
Champion Stats
4W - 1L
1,800 SR
Queue Stats
1,009W - 1,012L
1,536 Elo+
Solo
Fernando
Fernando
Platinum IV
TugaBronze4ever
Fernando
Platinum IV
Level 80
Champion Stats
13W - 19L
1,532 SR
Queue Stats
169W - 175L
1,519 Elo+
Solo
Makoa
Makoa
Gold I
milhouse228
Makoa
Gold I
Level 183
Champion Stats
9W - 7L
1,629 SR
Queue Stats
177W - 180L
1,525 Elo+
Solo
Willo
Willo
Gold I
pierreking402
Willo
Gold I
Level 360
Champion Stats
9W - 5L
1,786 SR
Queue Stats
161W - 175L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 8 / 6
2,860
204
63,979
108,406
10,985
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

52
5 / 13 / 6
2,715
194
98,522
48,599
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Ruckus
PauleyCDGN
Ruckus
51
11 / 8 / 5
3,513
251
83,072
93,435
84,326
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 300.

Level 2

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Level 1

24
4 / 5 / 16
3,426
245
32,068
20,579
9,341
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Lex
oroovu
Lex
28
4 / 12 / 9
2,770
198
32,248
52,707
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Bans
KhanVora
Team 1 Score

3

VS

Team 2 Score

4

Bans
AzaanZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
RSKPZ
Cassie
57
16 / 10 / 14
4,185
299
123,108
64,791
0
Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

57
5 / 5 / 25
4,216
301
27,186
35,457
0
Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Arcane Focus

Arcane Focus

Spirit Link

Heal for 60 every 1s while Spirit Linked to an ally.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Fernando
47
7 / 4 / 14
3,554
254
48,581
89,478
42,685
Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 60%.

Level 4

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

55
11 / 5 / 10
3,648
261
64,119
76,471
38,736
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

57
7 / 4 / 20
1,542
110
60,732
43,692
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 24s
Objective Time
9m 13s
70
Kill Participation
129
28
Kills
46
46
Deaths
28
42
Assists
83
Player
Kills
Deaths
Assists
KDA
L
4
8
6
0.88
L
5
13
6
0.62
L
Ruckus
PauleyCDGN
Ruckus
11
8
5
1.69
W
Cassie
RSKPZ
Cassie
16
10
14
2.3
L
4
5
16
2.4
W
5
5
25
3.5
W
Fernando
7
4
14
3.5
W
11
5
10
3.2
L
Lex
oroovu
Lex
4
12
9
0.71
W
7
4
20
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

309,889
Damage
323,726
323,726
Taken
309,889
104,652
Shielding
81,421
167,968
Healing
198,320
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
63,979
58,016
0
13,750
108,406
10,985
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
98,522
69,762
0
1,768
48,599
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ruckus
PauleyCDGN
Ruckus
83,072
52,407
0
2,217
93,435
84,326
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Cassie
RSKPZ
Cassie
123,108
98,451
0
5,029
64,791
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
32,068
21,660
134,349
7,024
20,579
9,341
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
27,186
25,145
142,756
23,197
35,457
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
48,581
26,869
0
9,996
89,478
42,685
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
64,119
59,927
0
9,723
76,471
38,736
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Lex
oroovu
Lex
32,248
32,248
4,326
4,534
52,707
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
60,732
46,418
0
7,619
43,692
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role