Player Matchup

Fernando
Fernando
Gold IV
JohnnyDerp
Fernando
Gold IV
Level 323
Champion Stats
48W - 46L
1,614 SR
Queue Stats
209W - 250L
1,410 Elo+
Solo
Dredge
Dredge
Platinum V
OLobodeWalStrt
Dredge
Platinum V
Level 999
Champion Stats
16W - 28L
1,575 SR
Queue Stats
794W - 788L
1,520 Elo+
Solo
Vora
Vora
Gold V
ScarSLAYER
Vora
Gold V
Level 220
Champion Stats
20W - 15L
1,593 SR
Queue Stats
535W - 502L
1,447 Elo+
Solo
Torvald
Torvald
Silver I
TraxarT13
Torvald
Silver I
Level 87
Champion Stats
3W - 0L
1,812 SR
Queue Stats
26W - 30L
1,490 Elo+
Solo
Jenos
Jenos
Silver III
rojodemanzana
Jenos
Silver III
Level 305
Champion Stats
1W - 1L
1,237 SR
Queue Stats
58W - 66L
1,377 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 387
1,566 SR
1,449 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 618
1,563 SR
1,437 Elo+
Skye
Skye
Platinum V
InaraPinto
Skye
Platinum V
Level 83
Champion Stats
7W - 14L
1,483 SR
Queue Stats
68W - 63L
1,521 Elo+
Party 1
Willo
Willo
Bronze III
Leilika_lika
Willo
Bronze III
Level 725
Champion Stats
5W - 2L
1,660 SR
Queue Stats
169W - 198L
1,320 Elo+
Solo
Pip
Pip
Silver II
Nolasco73
Pip
Silver II
Level 283
Champion Stats
0W - 1L
1,539 SR
Queue Stats
662W - 716L
1,414 Elo+
Solo
Tyra
Tyra
Silver I
ROBERTOV
Tyra
Silver I
Level 999
Champion Stats
2W - 1L
1,473 SR
Queue Stats
81W - 81L
1,456 Elo+
Solo
Viktor
Viktor
Gold III
SamBllack
Viktor
Gold III
Level 999
Champion Stats
8W - 9L
1,662 SR
Queue Stats
978W - 966L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
JohnnyDerp
Fernando
58
1 / 0 / 1
1,708
244
1,678
5,315
4,184
59
5 / 1 / 3
1,755
251
16,622
5,562
750
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

57
9 / 2 / 1
1,888
270
23,500
15,191
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Torvald
TraxarT13
Torvald
53
1 / 1 / 5
1,585
226
10,444
5,598
23,454
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Timeshaper

Timeshaper

Protection

Generate 10 Ammo for the target of your Protection.

Level 5

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

54
1 / 2 / 7
1,620
231
3,618
5,515
1,858
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
AndroxusBomb King
Team 1 Score

4

VS

Team 2 Score

0

Bans
SaatiKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
25
1 / 0 / 0
911
130
12,293
12,028
0
Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.2s.

Level 2

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 250 over 2s while in Smoke Screen.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 25% while Hidden is active.

Level 5

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

53
0 / 8 / 1
923
132
8,865
19,146
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 24% for 3s after activating Dead Zone.

Level 3

Hijinks

Hijinks

Flutter

Heal for 150 after activating Flutter.

Level 3

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.7999999999999998s.

Level 3

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

57
0 / 0 / 0
753
108
827
2,246
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Tyra
60
1 / 7 / 2
968
138
7,500
15,545
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.2s.

Level 2

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 2s.

Level 2

Hunting Season

Hunting Season

Hunter's Mark

Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Viktor
SamBllack
Viktor
58
4 / 3 / 0
1,113
159
7,696
6,897
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 15%.

Level 1

Scramble

Scramble

Hustle

Reduce damage taken by 6% while using Hustle.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 20% while using Iron Sights.

Level 2

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 59s
Objective Time
9s
34
Kill Participation
9
17
Kills
6
6
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Fernando
JohnnyDerp
Fernando
1
0
1
1.5
L
0
8
1
0.06
L
0
0
0
0
W
5
1
3
6.5
L
Tyra
1
7
2
0.29
L
Viktor
SamBllack
Viktor
4
3
0
1.33
W
9
2
1
4.75
W
Torvald
TraxarT13
Torvald
1
1
5
3.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,862
Damage
37,181
37,181
Taken
55,862
30,246
Shielding
0
22,391
Healing
8,855
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
12,293
9,572
0
4,271
12,028
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
JohnnyDerp
Fernando
1,678
378
0
1,171
5,315
4,184
L
8,865
3,644
0
561
19,146
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
827
827
0
1,882
2,246
0
W
16,622
9,282
0
1,817
5,562
750
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Tyra
7,500
4,080
0
1,947
15,545
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Viktor
SamBllack
Viktor
7,696
4,715
0
194
6,897
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
23,500
14,660
0
1,734
15,191
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Torvald
TraxarT13
Torvald
10,444
6,944
0
1,393
5,598
23,454
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
3,618
3,208
15,231
1,045
5,515
1,858
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role