Player Matchup
VS
Match Stats

Winddancer
Protection
Increase the Movement Speed of your Protection target by 50% for 2s.
Level 5

Conduction
Recharge
Reduce the Cooldown of Recharge by 0.4s.
Level 1

Induction
Recharge
Generate 6 Ammo after activating Recharge.
Level 3

Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1

Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Intense Training
Dodge Roll
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Level 3

Sky Warden
Disengage
Heal for 250 after hitting an enemy with Disengage.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 3.
Level 3

Onslaught
Dodge Roll
Activating Dodge Roll heals you for 300.
Level 4

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 3

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Level 1

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4

Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1

Determination
Armor
Increase your Healing received from other players by 24% while at or below 50% Health.
Level 4

Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Level 2

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1

Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Level 3

By My Will
Weapon
Increase your maximum Ammo by 8.
Level 2

Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2

Ominous Relic
Abyssal Reconstruction
Generate 9 Ammo after Healing an ally with Abyssal Reconstruction.
Level 3

The Price of Salvation
Abyssal Reconstruction
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Level 5

Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4

Fearless Leader
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2

Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Light of Dawn
Kindle Soul
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Level 1

Burning Oath
Kindle Soul
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Level 2

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 40%.
Level 4

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Level 5

Fire Siphon
Wings of Wrath
Heal for 225 for each enemy hit with Wings of Wrath.
Level 3

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

Drain Life
Blast Shot
Heal for 375 over 2s for each enemy hit by Blast Shot.
Level 5

Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3

Kinetics
Blast Shot
Generate 1 Ammo for each enemy hit by Blast Shot.
Level 1

Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Level 5

Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1

Cold-Blooded
Ice Block
Reduce the Cooldown of Ice Block by 1.25s.
Level 1

Teleport
Blink
Increase the distance traveled by Blink by 18%.
Level 3

Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3

Keep Moving
Armor
Increase maximum Health by 120.
Level 4

Impact
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1

Eagle's Emerald
Valor
Generate 2 Ammo for each enemy hit with Valor.
Level 2

Manifest Destiny
Grace
Increase the travel distance of Grace by 25 units.
Level 5

Superiority
Armor
Increase your maximum Ammo by 3.
Level 3

Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Bloodline
Grace
Generate 2 Ammo after using Grace.
Level 2

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Level 2

Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.