Player Matchup
VS
Match Stats

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.4s.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Level 3

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 250 health.
Level 5

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Glyph of Health
Armor
Increase your maximum Health by 450.
Level 3

Winddancer
Protection
Increase the Movement Speed of your Protection target by 30% for 2s.
Level 3

Timeshaper
Protection
Generate 6 Ammo for the target of your Protection.
Level 3

Lifegiver
Protection
Heal the target of your Protection for 225.
Level 3

Hearthwarder
Protection
Generate 225 Shield after using Protection.
Level 3

Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1

Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2

Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.2s.
Level 2

Hunting Season
Hunter's Mark
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 3

Locked and Loaded
Weapon
Increase your maximum Ammo by 10.
Level 5

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

War Machine
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4

Indomitable
Armor
Gain 40% Lifesteal.
Level 4

Fervor
Armor
Increase your maximum Ammo by 2.
Level 2

Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1

Level 1

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Level 4

One Man's Treasure
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Level 4

Healing Station
Turret
Heal for 50 every 1s while standing near any of your Turrets.
Level 2

Field Deploy
Turret
Heal for 40 each time one of your base Turrets hits an enemy.
Level 2

Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1

Blade Dancer
Whirl
Increase the travel distance of Whirl by 16%.
Level 2

Hideout
Billow
Reduce the Cooldown of Whirl by 2s after using Billow.
Level 2

Heartless
Armor
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Level 4

Fan the Flames
Billow
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Level 5

Embers
Billow
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Level 2

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Apex Predator
Armor
Increase your maximum Health by 200.
Level 4

Condescension
Fire Spit
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Level 1

Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Level 3

Propel
Thrust
Restore 30% of your maximum Booster fuel after using Thrust.
Level 3

Hot Swap
Weapon
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Level 4

Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1

Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Level 5

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Level 3

Windwall
Rapid Shot
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Level 1

Swagger
Armor
Increase your maximum Health by 100.
Level 2

Bullseye
Weapon
Reduce your active Cooldowns by 40% when you get an Elimination.
Level 4

Recurve
Weapon
Increase the rate at which your Longbow charges by 25%.
Level 1

Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3

Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Level 2

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.