Player Matchup
VS
Match Stats

Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5

One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Level 1

Bowling Ball
Rocket Boots
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Level 5

Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1

Palisade
Barricade
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Level 3

Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1

It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3

Despoiler
Shatterfall
Heal for 200 for each enemy hit with Shatterfall.
Level 2

Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 20%.
Level 2

Abomination
Calamity Blast
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Level 3

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Level 5

Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1

Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3

Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 20%.
Level 2

Onslaught
Dodge Roll
Activating Dodge Roll heals you for 225.
Level 3

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 1 Ammo.
Level 1

Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1

Blood Pact
Restore Soul
Heal for 350 every 1s while channeling Restore Soul.
Level 5

Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Level 1

Spirited
Armor
Increase your maximum Health by 100
Level 2

Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 1s.
Level 1

Evanescent
Rune of Travel
Increase your Movement Speed by 24% while Rune of Travel is active.
Level 3

Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4

Guts
Armor
Reduce your damage taken by 25% while at or below 40% Health.
Level 5

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Level 4

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3

Spring Tide
Shell Spin
Heal for 500 for each enemy hit with Shell Spin.
Level 2

Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1

Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Level 5

Inner Fire
Kindle Soul
Generate 1 Ammo after Healing an ally with Kindle Soul.
Level 1

Ruthless
Armor
Decrease the rate of Wrath decay by 10%.
Level 1

Incandescent Being
Armor
Increase your maximum Health by 200.
Level 4

Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

Hot Pursuit
Fireball
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Level 3

Cavalier
Armor
Increase your maximum Health by 150.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3

Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5

Running Start
Charge
Increase your Movement Speed by 30% for 3s after using Charge.
Level 3

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Infamy
Armor
Increase your maximum Health by 100.
Level 2

Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5

Blade Dancer
Whirl
Increase the travel distance of Whirl by 16%.
Level 2

Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5

Perfect Block
Counter
Heal for 100 after using Counter.
Level 1

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Tracker
Hunter's Mark
Increase your Movement Speed by 25% while Hunter's Mark is active.
Level 5

Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Level 1

Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Level 3

Incensed
Fire Bomb
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Level 5

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 0.6s.
Level 1

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.