Player Matchup

Vatu
Vatu
Masters
HänkSchrder
Vatu
Masters
Level 999
Champion Stats
152W - 97L
1,708 SR
Queue Stats
700W - 667L
1,705 Elo+
Party 3
Rei
Rei
Platinum IV
IMilkInMoms
Rei
Platinum IV
Level 57
Champion Stats
0W - 1L
1,649 SR
Queue Stats
26W - 19L
1,560 Elo+
Party 1
Saati
Saati
Diamond V
LiuKangg
Saati
Diamond V
Level 184
Champion Stats
23W - 17L
1,709 SR
Queue Stats
396W - 325L
1,642 Elo+
Solo
Atlas
Atlas
Masters
StrongBerry31
Atlas
Masters
Level 121
Champion Stats
1W - 2L
1,931 SR
Queue Stats
246W - 225L
1,637 Elo+
Party 3
Fernando
Fernando
Diamond IV
Veteraaan
Fernando
Diamond IV
Level 75
Champion Stats
2W - 3L
1,614 SR
Queue Stats
95W - 66L
1,629 Elo+
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 287
1,722 SR
1,635 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 451
1,592 SR
1,678 Elo+
Ruckus
Ruckus
Masters
 
Ruckus
Masters
Level 129
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Barik
Barik
Diamond V
I Crist1an I
Barik
Diamond V
Level 999
Champion Stats
15W - 10L
1,707 SR
Queue Stats
507W - 488L
1,627 Elo+
Solo
Octavia
Octavia
Diamond V
Mahøragä
Octavia
Diamond V
Level 174
Champion Stats
6W - 7L
1,793 SR
Queue Stats
70W - 47L
1,959 Elo+
Solo
Jenos
Jenos
Diamond III
Míscha
Jenos
Diamond III
Level 94
Champion Stats
2W - 1L
1,398 SR
Queue Stats
124W - 88L
1,654 Elo+
Party 2
Vora
Vora
Diamond II
őmiwi
Vora
Diamond II
Level 859
Champion Stats
3W - 3L
1,564 SR
Queue Stats
347W - 308L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 8 / 6
2,589
235
57,808
47,748
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 3

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

37
3 / 10 / 9
2,193
199
14,360
33,812
0
Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.6s.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Saati
LiuKangg
Saati
45
7 / 12 / 12
2,667
242
73,551
41,706
0
Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

52
3 / 9 / 13
2,117
192
42,762
82,148
0
Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Fernando
Veteraaan
Fernando
40
0 / 10 / 11
2,480
225
21,628
99,833
138,718
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
AzaanMakoa
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanEvie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
 
Ruckus
46
18 / 7 / 10
3,503
318
63,074
67,530
26,995
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

58
5 / 5 / 14
3,492
317
46,302
61,200
57,485
Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Octavia
Mahøragä
Octavia
48
11 / 2 / 16
3,491
317
84,039
17,394
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Jenos
Míscha
Jenos
46
2 / 2 / 29
3,607
328
27,552
18,185
9,777
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Vora
őmiwi
Vora
58
13 / 6 / 10
3,434
312
84,280
45,800
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 3s
Objective Time
7m 1s
73
Kill Participation
128
22
Kills
49
49
Deaths
22
51
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ruckus
 
Ruckus
18
7
10
3.29
L
9
8
6
1.5
W
5
5
14
2.4
L
3
10
9
0.75
L
Saati
LiuKangg
Saati
7
12
12
1.08
W
Octavia
Mahøragä
Octavia
11
2
16
9.5
W
Jenos
Míscha
Jenos
2
2
29
8.25
L
3
9
13
1.06
L
Fernando
Veteraaan
Fernando
0
10
11
0.55
W
Vora
őmiwi
Vora
13
6
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

210,109
Damage
305,247
305,247
Taken
210,109
138,718
Shielding
94,257
124,540
Healing
136,969
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ruckus
 
Ruckus
63,074
47,834
0
5,572
67,530
26,995
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
57,808
44,153
0
17,201
47,748
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
46,302
46,302
0
7,667
61,200
57,485
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
14,360
14,278
81,675
9,665
33,812
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Saati
LiuKangg
Saati
73,551
58,998
0
1,582
41,706
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Octavia
Mahøragä
Octavia
84,039
76,564
0
2,186
17,394
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Jenos
Míscha
Jenos
27,552
23,332
100,778
12,460
18,185
9,777
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
42,762
42,762
0
10,274
82,148
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Veteraaan
Fernando
21,628
13,158
0
4,143
99,833
138,718
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Vora
őmiwi
Vora
84,280
58,766
0
8,306
45,800
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role