Player Matchup

Jenos
Jenos
Silver II
Faconymous
Jenos
Silver II
Level 346
Champion Stats
5W - 1L
1,651 SR
Queue Stats
15W - 6L
1,505 Elo+
Party 1
Fernando
Fernando
Gold III
FearlessKnight13
Fernando
Gold III
Level 519
Champion Stats
17W - 16L
1,610 SR
Queue Stats
50W - 40L
1,498 Elo+
Party 1
Buck
Buck
Gold II
OCrimeWs
Buck
Gold II
Level 74
Champion Stats
9W - 6L
1,641 SR
Queue Stats
26W - 22L
1,505 Elo+
Party 1
Skye
Skye
Qualifying
Rodrigo_A_C_Pe
Skye
Qualifying
Level 240
Champion Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Atlas
Atlas
Gold II
Soupmarcoss
Atlas
Gold II
Level 271
Champion Stats
492W - 436L
1,667 SR
Queue Stats
720W - 683L
1,538 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 290
1,614 SR
1,509 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 724
1,607 SR
1,490 Elo+
Inara
Inara
Gold I
Blackfoka
Inara
Gold I
Level 999
Champion Stats
47W - 41L
1,669 SR
Queue Stats
721W - 765L
1,478 Elo+
Solo
Zhin
Zhin
Platinum III
NEGoSERGIo
Zhin
Platinum III
Level 999
Champion Stats
7W - 6L
1,720 SR
Queue Stats
220W - 213L
1,570 Elo+
Solo
Seris
Seris
Gold IV
ROBERTOV
Seris
Gold IV
Level 999
Champion Stats
35W - 23L
1,629 SR
Queue Stats
81W - 81L
1,462 Elo+
Solo
Dredge
Dredge
Silver I
Tencks
Dredge
Silver I
Level 464
Champion Stats
4W - 6L
1,457 SR
Queue Stats
128W - 150L
1,472 Elo+
Solo
Rei
Rei
Silver I
VoidedWitch
Rei
Silver I
Level 159
Champion Stats
7W - 9L
1,561 SR
Queue Stats
94W - 95L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
50
4 / 2 / 10
2,095
349
8,171
10,378
3,000
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

60
2 / 0 / 5
2,141
357
14,931
14,975
22,377
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Buck
37
8 / 1 / 5
1,961
327
28,720
20,744
0
Bully

Bully

Net Shot

Gain 36% Lifesteal against targets Slowed by Net Shot.

Level 3

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.6s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 4s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

52
5 / 2 / 3
1,827
305
19,277
20,868
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Slip Away

Slip Away

Armor

Increase your Movement Speed by 35% while Out of Combat.

Level 5

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 10% for 4s after getting an Elimination.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

53
4 / 1 / 6
1,840
307
25,175
31,542
0
Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Bans
WilloBomb King
Team 1 Score

4

VS

Team 2 Score

0

Bans
DrogozKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Blackfoka
Inara
57
2 / 2 / 1
1,019
170
10,274
20,645
3,400
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

58
2 / 7 / 1
1,121
187
34,206
29,093
0
Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2s for each enemy it hits.

Level 4

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Seris
ROBERTOV
Seris
60
1 / 4 / 2
1,064
177
18,860
15,600
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Dredge
Tencks
Dredge
60
1 / 6 / 1
1,017
170
23,579
16,409
3,200
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 150.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 2s after exiting a Shortcut.

Level 2

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

52
0 / 4 / 5
1,137
190
11,588
14,527
0
Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 8%.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 35%.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 8s
Objective Time
37s
52
Kill Participation
16
23
Kills
6
6
Deaths
23
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Inara
Blackfoka
Inara
2
2
1
1.25
W
Jenos
4
2
10
4.5
W
2
0
5
4.5
L
2
7
1
0.36
W
Buck
8
1
5
10.5
L
Seris
ROBERTOV
Seris
1
4
2
0.5
W
5
2
3
3.25
W
4
1
6
7
L
Dredge
Tencks
Dredge
1
6
1
0.25
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,274
Damage
98,507
98,507
Taken
96,274
25,377
Shielding
6,600
69,517
Healing
44,455
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
Blackfoka
Inara
10,274
9,884
0
1,498
20,645
3,400

Level 1

W
Jenos
8,171
8,171
40,056
5,851
10,378
3,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
14,931
11,151
0
4,186
14,975
22,377
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
34,206
21,392
0
1,140
29,093
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Buck
28,720
25,920
0
5,840
20,744
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Seris
ROBERTOV
Seris
18,860
15,109
6,209
3,305
15,600
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
19,277
15,019
0
10,644
20,868
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
25,175
25,175
0
2,940
31,542
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Dredge
Tencks
Dredge
23,579
16,429
0
1,075
16,409
3,200
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
11,588
11,588
26,198
5,030
14,527
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role