Player Matchup

Lian
Lian
Platinum I
Canopuz
Lian
Platinum I
Level 137
Champion Stats
13W - 10L
1,696 SR
Queue Stats
74W - 61L
1,601 Elo+
Solo
Fernando
Fernando
Diamond V
Farahhhhhhhhhh
Fernando
Diamond V
Level 216
Champion Stats
14W - 19L
1,591 SR
Queue Stats
504W - 473L
1,607 Elo+
Solo
Atlas
Atlas
Masters
LugliDEMON
Atlas
Masters
Level 985
Champion Stats
10W - 8L
1,704 SR
Queue Stats
802W - 439L
1,697 Elo+
Solo
Diamond IV
NeoVJK
Unknown
Diamond IV
Level 130
Champion Stats
23W - 23L
1,574 SR
Queue Stats
269W - 200L
1,608 Elo+
Party 2
Jenos
Jenos
Platinum II
ΕΖΤΕΒΛΝ
Jenos
Platinum II
Level 999
Champion Stats
80W - 78L
1,642 SR
Queue Stats
824W - 786L
1,644 Elo+
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 493
1,641 SR
1,631 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 798
1,685 SR
1,603 Elo+
VII
VII
Diamond I
 
VII
Diamond I
Level 83
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Saati
Saati
Masters
Kúze
Saati
Masters
Level 999
Champion Stats
39W - 46L
1,742 SR
Queue Stats
449W - 381L
1,671 Elo+
Party 1
Grover
Grover
Platinum I
TheGløriøusÐK
Grover
Platinum I
Level 999
Champion Stats
8W - 12L
1,584 SR
Queue Stats
431W - 373L
1,603 Elo+
Solo
Inara
Inara
Gold III
bielMISTICO
Inara
Gold III
Level 909
Champion Stats
5W - 3L
1,806 SR
Queue Stats
709W - 616L
1,645 Elo+
Solo
Mal'Damba
Mal'Damba
Diamond III
miïa
Mal'Damba
Diamond III
Level 999
Champion Stats
161W - 158L
1,793 SR
Queue Stats
1,166W - 1,039L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Canopuz
Lian
49
11 / 13 / 11
3,907
244
90,299
59,123
0
Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Fernando
41
7 / 9 / 14
3,877
242
90,489
122,581
90,769
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Atlas
59
11 / 6 / 20
4,016
251
83,921
156,650
1,200
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

NeoVJK
Unknown
37
14 / 16 / 13
3,973
248
80,540
65,136
0

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

60
1 / 6 / 30
4,367
273
10,624
33,588
14,104
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
KhanMakoa
Team 1 Score

4

VS

Team 2 Score

2

Bans
AzaanBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
 
VII
49
21 / 9 / 13
3,758
235
109,303
40,505
3,230
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 10%.

Level 2

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Saati
Kúze
Saati
59
12 / 10 / 14
3,600
225
130,203
67,037
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
7 / 12 / 20
3,420
214
71,544
66,333
1,950
Force of Nature

Force of Nature

Armor

Gain a 150-Health Shield for 3s after dropping to or below 50% Health.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

59
8 / 10 / 15
3,428
214
89,266
155,223
28,018
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Summit

Summit

Impasse

Apply a Knockback of 900 to yourself after using Impasse underneath yourself.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Mal'Damba
miïa
Mal'Damba
59
2 / 3 / 24
3,552
222
36,762
26,775
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 0s
Objective Time
3m 45s
132
Kill Participation
136
44
Kills
50
50
Deaths
44
88
Assists
86
Player
Kills
Deaths
Assists
KDA
L
VII
 
VII
21
9
13
3.06
W
Lian
Canopuz
Lian
11
13
11
1.27
W
Fernando
7
9
14
1.56
L
Saati
Kúze
Saati
12
10
14
1.9
W
Atlas
11
6
20
3.5
W
NeoVJK
Unknown
14
16
13
1.28
L
7
12
20
1.42
L
8
10
15
1.55
L
Mal'Damba
miïa
Mal'Damba
2
3
24
4.67
W
1
6
30
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

355,873
Damage
437,078
437,078
Taken
355,873
106,073
Shielding
33,198
243,071
Healing
226,803
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
VII
 
VII
109,303
99,646
0
282
40,505
3,230
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

W
Lian
Canopuz
Lian
90,299
88,095
0
3,163
59,123
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Fernando
90,489
50,243
0
5,628
122,581
90,769
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Saati
Kúze
Saati
130,203
108,681
0
168
67,037
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Atlas
83,921
83,921
0
23,370
156,650
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
NeoVJK
Unknown
80,540
64,163
0
4,174
65,136
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
71,544
61,967
60,067
23,968
66,333
1,950

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
89,266
68,445
0
64
155,223
28,018
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Mal'Damba
miïa
Mal'Damba
36,762
10,767
132,230
10,024
26,775
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
10,624
5,421
191,754
14,982
33,588
14,104
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role