Player Matchup

Buck
Buck
Gold IV
Ja_MrCandy
Buck
Gold IV
Level 444
Champion Stats
15W - 19L
1,555 SR
Queue Stats
722W - 712L
1,458 Elo+
Solo
Ash
Ash
Silver III
Jochnaes
Ash
Silver III
Level 534
Champion Stats
10W - 9L
1,668 SR
Queue Stats
190W - 175L
1,520 Elo+
Solo
Jenos
Jenos
Gold I
Rhenium2024
Jenos
Gold I
Level 167
Champion Stats
135W - 132L
1,534 SR
Queue Stats
549W - 546L
1,486 Elo+
Solo
Barik
Barik
Silver II
Xitje
Barik
Silver II
Level 93
Champion Stats
6W - 17L
1,411 SR
Queue Stats
64W - 73L
1,419 Elo+
Solo
Dredge
Dredge
Gold II
xxxLobsterxxx
Dredge
Gold II
Level 424
Champion Stats
29W - 27L
1,624 SR
Queue Stats
1,550W - 1,484L
1,496 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 332
1,558 SR
1,476 Elo+

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 354
1,604 SR
1,468 Elo+
Kinessa
Kinessa
Gold V
AllshallFall
Kinessa
Gold V
Level 999
Champion Stats
5W - 2L
1,596 SR
Queue Stats
708W - 741L
1,484 Elo+
Solo
Evie
Evie
Silver I
CNFlorin21
Evie
Silver I
Level 122
Champion Stats
3W - 3L
1,500 SR
Queue Stats
76W - 63L
1,412 Elo+
Solo
Rei
Rei
Qualifying
Mszebra
Rei
Qualifying
Level 36
Champion Stats
8W - 7L
1,743 SR
Queue Stats
58W - 50L
1,484 Elo+
Party 1
Makoa
Makoa
Qualifying
R2D2s2
Makoa
Qualifying
Level 42
Champion Stats
7W - 6L
1,584 SR
Queue Stats
47W - 37L
1,473 Elo+
Party 1
Ying
Ying
Qualifying
Wundo
Ying
Qualifying
Level 572
Champion Stats
27W - 28L
1,597 SR
Queue Stats
61W - 82L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
5 / 14 / 5
3,027
189
96,916
80,625
0
Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 5% while at or below 50% Health.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Bully

Bully

Net Shot

Gain 48% Lifesteal against targets Slowed by Net Shot.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

59
2 / 14 / 13
3,932
246
111,917
118,108
64,422
Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 1.6s.

Level 2

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 16% for 2s after using Shoulder Bash.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

24
6 / 8 / 15
3,887
243
54,306
42,713
11,512
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Barik
Xitje
Barik
46
2 / 12 / 4
3,996
250
69,190
111,474
88,739
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

48
13 / 10 / 1
3,557
222
104,002
47,957
5,625
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 280 for each enemy hit with Harpoon.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Bans
AzaanKhan
Team 1 Score

2

VS

Team 2 Score

4

Bans
VoraAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
AllshallFall
Kinessa
59
8 / 11 / 15
3,311
207
84,941
48,924
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.

Level 3

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 125%.

Level 5

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 6 Ammo.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

50
12 / 6 / 17
4,295
268
85,310
92,697
0
Frigid Field

Frigid Field

Ice Block

Heal for 300 every 1s while Ice Block is active.

Level 5

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Impact

Impact

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Flicker

Flicker

Blink

Heal for 60 after using Blink.

Level 2

Keep Moving

Keep Moving

Armor

Increase maximum Health by 150.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Rei
31
22 / 5 / 26
5,543
346
128,656
98,395
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 250.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Makoa
R2D2s2
Makoa
30
14 / 2 / 24
4,957
310
78,501
145,872
39,677
Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Ying
Wundo
Ying
59
2 / 4 / 32
5,403
338
23,469
50,443
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 41s
Objective Time
16m 10s
66
Kill Participation
172
28
Kills
58
58
Deaths
28
38
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Kinessa
AllshallFall
Kinessa
8
11
15
1.41
W
12
6
17
3.42
L
5
14
5
0.54
L
2
14
13
0.61
W
Rei
22
5
26
7
W
Makoa
R2D2s2
Makoa
14
2
24
13
L
6
8
15
1.69
W
Ying
Wundo
Ying
2
4
32
4.5
L
Barik
Xitje
Barik
2
12
4
0.33
L
13
10
1
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

436,331
Damage
400,877
400,877
Taken
436,331
170,298
Shielding
39,677
187,486
Healing
335,694
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
AllshallFall
Kinessa
84,941
58,880
0
3,197
48,924
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
85,310
83,870
2,676
18,868
92,697
0

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
96,916
89,569
0
13,779
80,625
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
111,917
105,850
0
1,020
118,108
64,422
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Rei
128,656
94,668
83,573
42,408
98,395
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Makoa
R2D2s2
Makoa
78,501
72,715
0
1,952
145,872
39,677
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
54,306
42,408
125,900
19,618
42,713
11,512
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Ying
Wundo
Ying
23,469
23,469
157,538
25,482
50,443
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Barik
Xitje
Barik
69,190
69,190
0
15,076
111,474
88,739
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
104,002
25,098
0
12,093
47,957
5,625
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role