Player Matchup
VS
Match Stats

Revitalize
Rune of Travel
Heal for 400 after Teleporting to your Rune of Travel.
Level 4

Ancient Power
Overcharge
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Level 1

Antediluvian
Overcharge
Increase the duration of Overcharge by 0.4s.
Level 2

Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4

Daredevil
Blitz Upper
Heal for 280 after activating Blitz Upper.
Level 4

Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1

Raw Talent
Agility
Increase the Movement Speed boost of Agility by 8%.
Level 2

Gale Storm
Skewer
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Level 3

Memento
Weapon
Increase your maximum Ammo by 20.
Level 4

Harsh Training
Armor
Increase your maximum Health by 150.
Level 3

Trespasser
Agility
Increase your jump height by 60% while Agility is active.
Level 3

Level 1

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 40%.
Level 5

Sorceress
Weapon
Increase your Ultimate charge rate by 14%.
Level 2

Umbral Gait
Weapon
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Level 2

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Level 1

Level 1

Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 30.
Level 2

Void Lord
Soul Harvest
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Level 3

Triumphant Ascension
Soul Harvest
Heal for 400 after activating Soul Harvest.
Level 4

Desperation
Armor
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Level 3

Sinister Allies
Armor
Increase your maximum Health by 450.
Level 3

Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1

Vantage Point
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Level 4

High Ground
Increase the jump strength of Octavia's Commanding Leap by 15%.
Level 3

Air Supremacy
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Level 5

Determined Defense
Armor
Increase your maximum Health by 100.
Level 2

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Level 1

Level 1
Team 1 Score
2
VS
Team 2 Score
4

Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Level 5

Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 1s.
Level 2

Stomping Ground
Weapon
Reduce all active Cooldowns by 28% after getting an Elimination.
Level 2

Deep Breath
Recovery
Reduce your damage taken by 12% for 2s after using Recovery.
Level 2

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 20%.
Level 4

Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1

Moonlit Haunting
Heal for 51 every 0.25s during Body and Soul.
Level 3

Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Level 3

Limitless
Decrease the Cooldown of Body and Soul by 1.2s.
Level 2

Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 15%.
Level 3

Soul Siphon
Increase the duration of Body and Soul by 0.4s.
Level 4

Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1

Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 60.
Level 4

Making the Cut
Heavy Blade
Heal for 80 for each enemy hit by Heavy Blade.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3

Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 24%.
Level 3

Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3

Vicious Assault
Crouching Tigron
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
Level 1

Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Level 4

Refreshing Jog
Weightless
Heal for 180 every 1s while Weightless is active.
Level 3

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Level 4

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 24%.
Level 3

From Above
Weightless
Reduces the Cooldown of Weightless by 0.6s.
Level 1

Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1

Warden
Emitter
Increase the duration of Emitter by 2s.
Level 2

Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 1.4s.
Level 2

Dampener
Armor
Increase your maximum Health by 600.
Level 4

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Nanotechnology
Emitter
Heal for 100 every 1s while Emitter is active.
Level 2

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.