Player Matchup
VS
Match Stats

Featherweight
Armor
Heal for 150 every 1s while drifting.
Level 3

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 10%.
Level 2

Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Level 3

Abyss Walker
Nether Step
Heal for 200 after activating Nether Step.
Level 5

Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1

Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Level 2

Condemnation
Armor
Increase the Healing you do by 5% while at or below 70% Health.
Level 1

New Resolve
Mark of Fate
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Level 3

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5

Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4

Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1

Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5

Infamy
Armor
Increase your maximum Health by 50.
Level 1

Blade Dancer
Whirl
Increase the travel distance of Whirl by 16%.
Level 2

Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5

Perfect Block
Counter
Heal for 200 after using Counter.
Level 2

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 4.8s.
Level 4

Space Jam
Stellar Wind
Increase your jump height by 12% while using Stellar Wind.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Falling Star
Void Grip
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 4

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5

World-traveler
Crouching Tigron
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1

Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3

Honed Senses
Combat Trance
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Level 4

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Team 1 Score
2
VS
Team 2 Score
4

Pep in the Step
Healing Potion
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Level 2

Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Level 4

Escape Artist
Weightless
Increase the duration of Weightless by 0.8s.
Level 2

Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5

Gift-Giver
Healing Potion
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Level 2

Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1

Brand
Fireball
Heal for 500 for each enemy hit with Fireball.
Level 5

Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2

Cavalier
Armor
Increase your maximum Health by 150.
Level 1

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Hot Pursuit
Fireball
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Level 2

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1

Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 5s.
Level 5

Survivalist
Armor
Increase your maximum Health by 50.
Level 1

Tracker
Hunter's Mark
Increase your Movement Speed by 15% while Hunter's Mark is active.
Level 3

Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 3s.
Level 5

Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1

Reconstruction
Recovery
Reduce the Cooldown of Recovery by 5s.
Level 5

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 5%.
Level 1

Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1

Rapid Sustain
Armor
Increase your Healing received by 20% while at or below 50% Health.
Level 4

Deep Breath
Recovery
Reduce your damage taken by 24% for 2s after using Recovery.
Level 4

Bulk Up
Recovery
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
Level 1

Flora
Armor
Increase your maximum Health by 150.
Level 3

Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5

Photosynthesis
Seedling
Increase the Projectile Speed of Seedling by 12%.
Level 2

Just Believe!
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Germination
Seedling
Generate 2 Ammo after using Seedling.
Level 2

Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.