Player Matchup
VS
Match Stats

Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5

Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3

Nature's Quickness
Vine
Increase your Movement Speed by 8% for 2s after using Vine.
Level 1

Gentle Breeze
Blossom
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Level 5

Rebound
Armor
Increase your Healing received by 5% while at or below 50% Health.
Level 1

Level 1

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3

Cavalier
Armor
Increase your maximum Health by 600.
Level 4

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3

Sea Dogs
Armor
Increase the Healing you receive by 15% while at or below 50% Health.
Level 3

Gun Deck
Weapon
Increase your maximum Ammo by 2.
Level 2

Reckless Barrage
Broadside
Heal for 250 for each enemy hit by Broadside.
Level 5

Mortal Skewer
Harpoon
Heal for 140 for each enemy hit with Harpoon.
Level 2

Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1

Memento Vivere
Armor
Increase your maximum Health by 160.
Level 4

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Shadow's Gaze
Shadow Bombs
Heal for 120 after activating Shadow Bombs.
Level 3

Tranquility
Armor
Increase your base jump height by 60%.
Level 2

Extraction
Dash
Increase your Movement Speed by 20% for 2s after Dash ends.
Level 4

Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1

Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2

A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4

New Purpose
Armor
Increase your maximum Health by 50.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3

Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
3

Test of Strength
Combat Trance
Heal for 225 every 1s while Combat Trance is active.
Level 5

Charisma
Armor
Increase your maximum Health by 200.
Level 4

Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 60.
Level 4

Rising Stardom
Crouching Tigron
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Level 1

Primal Haste
Combat Trance
Gain a 60-Health Shield for 4s after activating Combat Trance.
Level 1

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1

Mystic Fire
Frostfire Glide
Regenerate 15% Mana every 1s while using FrostFire Glide.
Level 3

Ice in her Veins
Frostfire Glide
Heal for 200 every 1s while using FrostFire Glide.
Level 4

Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 1.5s.
Level 3

Ancient Duty
Armor
Increase your maximum Health by 150.
Level 3

Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1

Shadow's Perch
Ambush
Increase the range of Ambush by 30%.
Level 3

Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1

Gathering Shadow
Ambush
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 5

Final Sight
Armor
Reset the Cooldown of Ambush after falling to or below 30% Health.
Level 3

Retribution
Ambush
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Level 3

Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1

Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Level 3

Triumphant Return
Form Swap
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Level 4

The Great Worm
Form Swap
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Level 4

Level 2

Collateral Damage
Form Swap
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Level 2

Unnatural Persistence
Armor
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
Level 1

A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3

Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4

Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2

From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2

Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Level 1

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.