Player Matchup

Ruckus
Ruckus
Goontaa
Ruckus
Level 265
Champion Stats
42W - 24L
1,711 SR
Queue Stats
1,231W - 1,134L
1,484 Elo+
Party 1
Seris
Seris
Luisdoenzz
Seris
Level 162
Champion Stats
77W - 67L
1,636 SR
Queue Stats
365W - 356L
1,631 Elo+
Solo
Ying
Ying
ScareFurball26
Ying
Level 201
Champion Stats
5W - 2L
1,676 SR
Queue Stats
34W - 33L
1,576 Elo+
Solo
Fernando
Fernando
ZslayerJoe
Fernando
Level 505
Champion Stats
51W - 37L
1,576 SR
Queue Stats
155W - 149L
1,533 Elo+
Party 1
Moji
Moji
xxBunnyxx2820
Moji
Level 216
Champion Stats
12W - 6L
1,588 SR
Queue Stats
989W - 860L
1,589 Elo+
Party 1
Team Averages
Level 270
1,637 SR
1,563 Elo+

VS

Team Averages
Level 327
1,496 SR
1,528 Elo+
Raum
Raum
Alvy Yakatori
Raum
Level 202
Champion Stats
19W - 13L
1,644 SR
Queue Stats
139W - 164L
1,497 Elo+
Solo
Willo
Willo
AmadoM04
Willo
Level 155
Champion Stats
6W - 9L
1,445 SR
Queue Stats
297W - 311L
1,592 Elo+
Solo
Barik
Barik
Degreywolf
Barik
Level 208
Champion Stats
17W - 18L
1,401 SR
Queue Stats
152W - 151L
1,485 Elo+
Solo
Lillith
Lillith
SoldadoPayaso
Lillith
Level 69
Champion Stats
1W - 3L
1,521 SR
Queue Stats
57W - 57L
1,545 Elo+
Solo
Vora
Vora
christineellis06
Vora
Level 999
Champion Stats
13W - 21L
1,469 SR
Queue Stats
871W - 846L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
Goontaa
Ruckus
54
9 / 12 / 26
4,783
281
115,800
111,864
53,978
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Level 1

Seris
50
14 / 7 / 30
4,313
254
96,152
77,715
0
Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 35%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Level 1

45
17 / 6 / 26
6,020
354
131,469
65,634
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Fernando
ZslayerJoe
Fernando
45
4 / 11 / 21
4,144
244
70,419
158,299
99,229
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

35
20 / 2 / 27
4,417
260
65,474
43,627
26,545

Level 1

Level 4

Level 3

Level 2

Level 5

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
5 / 10 / 23
3,992
235
85,741
181,780
0
Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 10% for 3s after activating Soul Harvest.

Level 2

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Willo
AmadoM04
Willo
56
9 / 11 / 13
4,008
236
117,991
44,732
0
Nectar

Nectar

Seedling

Heal for 375 after using Seedling.

Level 5

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 6%.

Level 1

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Barik
50
5 / 12 / 12
3,881
228
74,349
101,155
76,378
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Lillith
55
6 / 15 / 20
4,086
240
96,497
91,759
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

60
13 / 16 / 5
3,618
213
82,561
59,888
1,125
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 1s
Objective Time
8m 45s
194
Kill Participation
111
64
Kills
38
38
Deaths
64
130
Assists
73
Player
Kills
Deaths
Assists
KDA
L
5
10
23
1.65
L
Willo
AmadoM04
Willo
9
11
13
1.41
L
Barik
5
12
12
0.92
W
Ruckus
Goontaa
Ruckus
9
12
26
1.83
W
Seris
14
7
30
4.14
W
17
6
26
5
L
Lillith
6
15
20
1.07
W
Fernando
ZslayerJoe
Fernando
4
11
21
1.32
L
13
16
5
0.97
W
20
2
27
16.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

479,314
Damage
457,139
457,139
Taken
479,314
179,752
Shielding
77,503
288,735
Healing
150,736
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
85,741
43,474
26,663
30,559
181,780
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Willo
AmadoM04
Willo
117,991
69,697
0
6,947
44,732
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Barik
74,349
74,349
989
24,341
101,155
76,378
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ruckus
Goontaa
Ruckus
115,800
87,197
0
3,113
111,864
53,978
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Seris
96,152
76,494
77,052
27,338
77,715
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
131,469
94,503
78,110
30,868
65,634
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Lillith
96,497
40,018
46,395
2,114
91,759
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
ZslayerJoe
Fernando
70,419
50,491
0
4,202
158,299
99,229
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
82,561
41,161
0
12,728
59,888
1,125
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
65,474
65,474
49,435
18,617
43,627
26,545
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role