Player Matchup
VS
Match Stats

Bully
Net Shot
Gain 36% Lifesteal against targets Slowed by Net Shot.
Level 3

Tangled
Net Shot
Increase the duration of Net Shot's Slow by 0.6s.
Level 2

Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2

Gotcha
Net Shot
Increase your Movement Speed by 40% for 3s after using Net Shot.
Level 4

Concussion
Net Shot
Reduce the Cooldown of Net Shot by 4s.
Level 4

Ensnare
Net Shot
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Level 1

Protectors
Guardian Spirit
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 4

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Level 1

Sanctum of Faith
Moonlight
Regenerate 4% Moonlight every 1s while not using Moonlight.
Level 4

Moonlight Garden
Weapon
Generate 4% Moonlight for each enemy hit with Light Bow.
Level 2

Moonwalk
Armor
Increase your maximum Moonlight capacity by 32%.
Level 4

Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1

True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Level 5

Lie in Wait
Armor
After 1s of standing still, regenerate 2 Ammo every 2s.
Level 2

Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 75%.
Level 3

Bob and Weave
Transporter
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Level 2

Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3

Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 24%.
Level 3

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3

Brawl
Kinetic Burst
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Level 3

Indomitable
Armor
Gain 30% Lifesteal.
Level 3

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Level 3

Level 1

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 24%.
Level 3

Revenant
Armor
Increase your maximum Health by 250.
Level 5

Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5

Dark Sight
Rend Soul
Every Soul Charge you detonate generates 1 Ammo.
Level 1

Ebon Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1

Level 1
Team 1 Score
3
VS
Team 2 Score
4

Launch
Charge
Increase the travel distance of Charge by 30%.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Dire Need
Shield
Increase your Movement Speed by 40% while using Shield.
Level 5

Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1

Pyre
Weapon
Increase your maximum Ammo by 30.
Level 2

Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1

Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Level 5

Incandescent Being
Armor
Increase your maximum Health by 50.
Level 1

Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 40%.
Level 4

Ignition
Pyre Strike
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Level 4

Hallowed Sight
Pyre Strike
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Level 1

Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1

Level 3

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Level 2

Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Level 4

Ancient Wounds
Piercing Quills
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Level 4

Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Level 2

Sight Begets Strength
Primal Vision
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
Level 1

One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5

Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Level 1

Eyes on the Prize
Precision Sights
Reduce your weapon recoil by 20% while using Precision Sights.
Level 1

Scapegoat
Deflector Shield
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Level 3

Runic Ammunition
Weapon
Gain 20% Lifesteal.
Level 5

Opportunity in Chaos
Weapon
After firing continuously for 2s, gain 10% increased damage.
Level 1

Propel
Thrust
Restore 50% of your maximum Booster fuel after using Thrust.
Level 5

Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 72%.
Level 3

Altitude
Armor
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Level 1

Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2

Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Level 4

Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Veteran
Armor
Increase your base maximum Health by 11%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.