Player Matchup

Jenos
Jenos
Aleacion
Jenos
Level 284
Champion Stats
8W - 12L
1,600 SR
Queue Stats
747W - 677L
1,755 Elo+
Party 1
Fernando
Fernando
KingÖfNöthing
Fernando
Level 999
Champion Stats
32W - 25L
1,656 SR
Queue Stats
1,236W - 1,198L
1,649 Elo+
Party 1
Octavia
Octavia
MiralDeaD
Octavia
Level 435
Champion Stats
119W - 144L
1,469 SR
Queue Stats
1,349W - 1,368L
1,625 Elo+
Party 1
Lex
Lex
Pepelepuh
Lex
Level 336
Champion Stats
88W - 65L
1,617 SR
Queue Stats
615W - 577L
1,596 Elo+
Party 1
Evie
Evie
Sungly
Evie
Level 425
Champion Stats
177W - 162L
1,634 SR
Queue Stats
1,677W - 1,538L
1,676 Elo+
Party 1
Team Averages
Level 496
1,595 SR
1,660 Elo+

VS

Team Averages
Level 677
1,705 SR
1,570 Elo+
Raum
Raum
FolkINgiraffe999
Raum
Level 221
Champion Stats
129W - 104L
1,652 SR
Queue Stats
226W - 227L
1,643 Elo+
Solo
Vora
Vora
LFeelwinter
Vora
Level 520
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,341 Elo+
Party 2
VII
VII
LordPhel
VII
Level 998
Champion Stats
1W - 1L
1,960 SR
Queue Stats
47W - 41L
1,612 Elo+
Solo
Ying
Ying
Mega5896
Ying
Level 645
Champion Stats
1W - 1L
1,770 SR
Queue Stats
56W - 48L
1,656 Elo+
Party 2
Octavia
Octavia
MikeGS25
Octavia
Level 999
Champion Stats
10W - 11L
1,645 SR
Queue Stats
777W - 804L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
Aleacion
Jenos
46
8 / 7 / 32
4,781
319
46,864
29,038
15,143
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
59
7 / 7 / 15
4,696
313
89,768
112,827
158,941
Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Octavia
MiralDeaD
Octavia
59
10 / 10 / 11
3,665
244
63,852
60,008
0
Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

59
15 / 9 / 21
4,550
303
98,096
76,069
0
Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Requip

Requip

Combat Slide

Generate 6 Ammo after activating Combat Slide.

Level 3

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Evie
Sungly
Evie
50
21 / 6 / 15
4,513
301
98,889
59,356
0
Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Keep Moving

Keep Moving

Armor

Increase maximum Health by 120.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.1s.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
4 / 9 / 9
2,950
197
82,045
189,692
0
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 25% for 3s after activating Soul Harvest.

Level 5

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Apocalypse

Apocalypse

Juggernaut

Heal for 150 for each champion hit by Juggernaut.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

53
11 / 17 / 11
3,787
252
67,228
62,053
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

58
3 / 12 / 11
2,169
145
51,389
44,452
0
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Ying
53
5 / 11 / 15
2,618
175
32,324
47,083
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Octavia
MikeGS25
Octavia
59
16 / 12 / 11
3,538
236
104,312
54,189
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.

Level 3

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 31s
Objective Time
3m 51s
155
Kill Participation
96
61
Kills
39
39
Deaths
61
94
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Jenos
Aleacion
Jenos
8
7
32
3.43
L
4
9
9
0.94
W
Fernando
7
7
15
2.07
L
11
17
11
0.97
L
3
12
11
0.71
L
Ying
5
11
15
1.14
L
Octavia
MikeGS25
Octavia
16
12
11
1.79
W
Octavia
MiralDeaD
Octavia
10
10
11
1.55
W
15
9
21
2.83
W
Evie
Sungly
Evie
21
6
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

397,469
Damage
337,298
337,298
Taken
397,469
174,084
Shielding
0
219,171
Healing
128,558
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Jenos
Aleacion
Jenos
46,864
28,321
173,009
13,160
29,038
15,143
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
82,045
59,991
0
40,401
189,692
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
89,768
56,742
0
1,824
112,827
158,941
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
67,228
49,282
0
7,372
62,053
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

L
51,389
36,782
0
1,525
44,452
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
32,324
32,324
53,537
20,949
47,083
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Octavia
MikeGS25
Octavia
104,312
91,592
0
4,774
54,189
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Octavia
MiralDeaD
Octavia
63,852
59,754
1,151
7,165
60,008
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
98,096
95,261
2,248
10,108
76,069
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 2

W
Evie
Sungly
Evie
98,889
90,512
0
10,506
59,356
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role