Player Matchup
VS
Match Stats

Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5

Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1

Surf
Shell Spin
Increase the travel distance of Shell Spin by 10%.
Level 1

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 1.7999999999999998s.
Level 3

Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1

Hyper Boost
Salvo
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Level 2

Altitude
Armor
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Level 2

Rain of Fire
Thrust
Consume 45% less Booster fuel for 5s after using Thrust.
Level 3

Propel
Thrust
Restore 30% of your maximum Booster fuel after using Thrust.
Level 3

Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 50% Health.
Level 5

Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.8s.
Level 2

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Solar Sails
Stellar Wind
Regenerate 10 Ammo every 1s while Stellar Wind is active.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Memento Vivere
Armor
Increase your maximum Health by 120.
Level 3

Contemplation
Dash
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 4

Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Level 2

Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Level 3

Bullseye
Weapon
Reduce your active Cooldowns by 40% when you get an Elimination.
Level 4

Oasis
Withdraw
Heal for 80 after using Withdraw.
Level 1

Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5

Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Level 1

Level 4

Level 5

Level 4

Level 1

Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4

Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1

Crag
Impasse
Heal for 450 after activating Impasse.
Level 3

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Survivalist
Armor
Increase your maximum Health by 250.
Level 5

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 0.5s.
Level 1

Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 0.5s.
Level 1

Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5

Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3

Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

New Purpose
Armor
Increase your maximum Health by 250.
Level 5

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 10 per stack.
Level 1

What May Come
Tendril
Reduce the damage you take by 12% for 3s after activating Tendril.
Level 3

Dance with Fate
Tendril
Reduce the cooldown of Tendril by 0.6s.
Level 1

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2
